Panzer Grenadier Battles on April 23rd:
Go for Broke #30 - Die Hard Bersaglieri New Zealand Division #9 - Neither Young nor Fascist
La Campagne de Tunisie #12 - Ember: Point 134
A Real Slugfest
Author KirkH
Method Solo
Victor Draw
Play Date 2016-01-31
Language English
Scenario BluD018

Spanish set up in a long east-west line directly on top of the road, with all their men in entrenchments or dug in. They had single platoons of AT guns covering each of the three approaches. The Soviets entered with their tanks to the east, hoping to capture the bridge first. Their infantry was divided among the eastern and central approaches while the SMG platoons used the woods of board 3 as cover while they approached the large town. As the Soviets advanced they took many losses, which stalled their attacks. The game then centered on the bridge area and the town. Soviet attempts to take these areas was met with fierce resistance, with the higher Spanish morale playing a key role in assaults. At one point the Spanish took some losses and ordered German reinforcements, but they rolled a 6, meaning they only got an Inf and two 81mm mortars. As the game approached its end the Soviets had taken too many losses to mount an offensive to take the road hexes on map 1, so their hope was to keep the Spanish from controlling the town on map 3, thus gaining a draw. The Soviets unleashed three assaults on town hexes the last two turns to insure there would be no Spanish victory. In the end the Soviets controlled the bridge hex, the town had three assaults raging, and most of board 1 was Spanish controlled. A draw. All in all a nice scenario, but one where the Spanish player can always count on German reinforcements if he runs into real trouble. Conversely, if the Soviets had concentrated their initial advance to one area of the board, they wouldn't have had to deal with so much opposition early on.

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