Panzer Grenadier Battles on April 23rd:
Go for Broke #30 - Die Hard Bersaglieri New Zealand Division #9 - Neither Young nor Fascist
La Campagne de Tunisie #12 - Ember: Point 134
Deadicated NKPA Leadership
Author thomaso827
Method Solo
Victor South Korea
Play Date 2016-01-24
Language English
Scenario KWPP031

This scenario reverses the trend of US and ROK forces trying to hold or to delay NKPA advances. Here a ROK force of 16 infantry, 5 HMGs, 2 81mm mortars, a 75 and 105mm howitzer with trucks to transport get an additional 5x30 OBA from naval gunfire as well as possible air support each turn. The NKPA are holding the town of Yongdok with 12 infantry, 4 HMGs, 2 82mm mortars, 4 SMGs, 120mm mortar, a 45mm AT gun, 2 76.2 guns and a 122mm unit on board with an OBA of only 10. I placed 2 outposts for the NKPA on the south edges of the eastern and western hills on board 93, with the arty and heavy mortars in the north edge of town and the two 82mm mortars high on the 40m hill where they could spot for themselves as the ROK forces come into range. The ROK forces organized into one large group around the major and one small group around a captain. The large force moved forward to force the NKPA to open fire and give away their positions while the small force of 2 stacks with an infantry and HMG under the captain and 2 infantry under the LT skirted the rice paddies along the west edge of the board, taking some long range fire and innefective arty fire but moving to within 2 hexes of the town so they could call in the huge OBA. While the small force was working their way forward, the large force succeeded in drawing fire, but these forces are pretty fragile, with tne NKPA having morale of 7/6 to the ROK 7/5, so demoralized or disrupted troops would spend some time regrouping, which happened quickly to the large force, but overwhelming numbers and a few turns of arty and OBA helped get rid of the defenders fairly quickly. Once the scout element got into position to call OBA, the NKPA holding the west side of town became targets, with casualties and leader casualties climbing while occasionally disrupting one of the two spotter stacks but never getting rid of them. The NKPA in town shuffled troops and leaders to maintain the outer wall of defense, but after losing both majors and the colonel, the surviving NKPA troops had to withdraw from the eastern ramparts into the center of town. The spotters were finally able to move to where they could spot the NKPA 122mm guns and the OBA made quick work of them and their trucks, while counter battery took out the 2 82mm morters high on the hill. Time grew short but as I called it a game at the end of turn 19, the ROK army was in posession of 5 of the needed 6 town hexes, with troops ready to enter 2 more vacant hexes and assaults going on in 2 more, with plenty of ROK troops available to move into and replace demoralized and disrupted troops from the assaults, while the NKPA was down to 2 leaders and a growing number of single step survivors, with nothing left but the 10 factor OBA and nobody in a position to do any spotting for them. US air power made a great showing, and the B-29s made 2 appearances while F9Fs did most of the air support work. Just a few turns earlier, I was considering ending the game as a draw, but those last 2 turns made it more of a mopping up situation ahead, so I considered it a win for the ROK troops. Great game.

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