Panzer Grenadier Battles on April 23rd:
Go for Broke #30 - Die Hard Bersaglieri New Zealand Division #9 - Neither Young nor Fascist
La Campagne de Tunisie #12 - Ember: Point 134
Fancy Footwork
Author thomaso827
Method Solo
Victor Germany
Play Date 2015-12-25
Language English
Scenario WiSo014

This 10-turn scenario has 8 platoons of 1st SS Panzer division moving on foot at night trying to break out and back accross the Salm river, lead by the Colonel, Major, a Captain and 2 LTs. Maintaining a picket line in the dark is 4 platoons of US paratroopers, a Para-HMG and a mortar lead by a major, a captain and 2 LTs. The scenario uses less than half of board 12, using the area from 1301 to 1307, with rows from xx08 and higher unused. The US may set up hidden but playing solo I skipped that. No mention of using illumination from the single US mortar so I just used him to fire (innefectually as it turned out) on call at German targets. The SS men enter the board from the west edge in 2 groups to the north and south of the area in play, and with the US set up 4 hexes back, no contact is made until point blank fire starts occuring to north and south on turn 2. The central 2 stacks of paras, the one being lead by the captain and having the PMG moving to the south and the other to the north to assist the pickets. The Germans make progress as 2 stacks make it to, over and beyond the river with 8 steps, but the other 2 German stacks get bogged down with disruptions, initially the only damage being done by the paras in the dark, so an SS LT and his 2 platoons decide to assault an American picket of just 1 platoon with an LT before odds sway against them. This time, assaulting in light woods, the dice favor the defenders. Germans roll poorly while the Paras roll a 2, a 2X result, demoralizing the German LT and one reduced platoon while the 2nd reduced platoon suffers disruption. Next turn, the other stack of Paras join the fight and finish off the SS troops but miss grabbing the demoralized LT. To the south, the SS stack remaining on the west side of the river decides to make a dash for it, but the LT and one platoon become disrupted in the river, leaving the other platoon to move on one hex past and into the leadership zone of the SS Colonel. Next turn, US paras fire again and miss, the disrupted SS move out of the river to the east, and there is now 10 steps of SS clear and 2 disrupted steps on the river bank east of the river. The US cant win, but take shots to try to reduce the numbers of SS men heading home but roll 6s and 7s, causing no additional damage. All but the disrupted SS units have moved further east into the woods where the paras cannot see them at the 2-hex visibility, and a final turn of shots at the disrupted troops fails to cause further damage. Germans win this round. Good short game to run between opening gifts and fixing Christmas dinner.

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