Panzer Grenadier Battles on March 28th:
Spearhead Division #15 - Dillenberg
So much for the mobile assault
Author J6A
Method Solo
Victor Hungary
Play Date 2015-12-24
Language English
Scenario FiAx004

This scenario is a great showing of why the Slovaks aren't really good at offensive operations. First, their troops are mediocre. Second, their morale is mediocre. Third, their leadership is mediocre, or worse. Yet, here they are surprising a bunch of Hungarians and trying to push them out of a bunch of villages. They are aided by generous artillery support, a bit of air support, and some mobile troops, consisting of 4 units of motorcycle troops and one armored car unit.

Things went poorly for the Slovaks from the start, as Hungarian OBA zeroed in on the motorcycle troops, causing a step loss on turn 1. That unit demoralized (7/5 morale will do that to you) and did eventually recover to full morale...on turn 23. The Slovaks pushed forward, taking the forward most town from the Hungarians via assault. As they tried to move up through the woods towards the next town, accurate Hungarian OBA and mortar fire disrupted and demoralized a number of units, and several leaders. The motorcycle troops took it worst, as their leader was killed, and 2 more of the units were reduced, demoralized and never recovered. The 4th unit later took a step loss and was demoralized, too. It took the Slovaks many turns to rally leaders and be able to mount another offensive, and time was running short. They did manage to take another town hex from the Hungarians, and the armored cars made a dash for the far towns, however the Hungarians had troops in all the towns to engage them in assault and deny control. Note that with no anti-tank weapons, the Slovaks can use gamey tactics to run the armored car through town hexes to change control if the score is close.

When all was said and done, the Slovaks inflicted 9 step losses (including killing the Hungarian mortars with aircraft on a snake-eyes) and controlled 2 town hexes for 13 points. The Hungarians inflicted 6 step losses and controlled 12 town hexes for 18 points. The Slovaks basically needed 2 more town hexes to win, and that was next to impossible. The Hungarians are basically reactive here and defending the towns, there's not a ton for them to do, making this scenario better suited for solo play.

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