Panzer Grenadier Battles on April 24th:
Grossdeutschland 1944 #17 - Spoiled at Pascani Road to Berlin #72 - What Do You Do With a Drunken Sailor?
Slugfest in the towns
Author campsawyer
Method Solo
Victor United States
Play Date 2010-07-27
Language English
Scenario ElsR012

This screnario is very interesting and possibly a bit unbalanced for the Americans. The situation is the final attack on the twin villages. Germans have inflitrated the US lines and both towns are occupied by both German and American troops. An SSR allows for alternating setup of units and setup of units next to each other to simulate the German inflitration. The fight sets up to be a mixture of assualts, close direct fire as well as massive OBA raining over both sides. The victory conditions are points for town control and step losses, so its going to be a blood bath.

The Americans have an edge with OBA, Germans with armor and firepower, number of troops is about the same with a slight advantage to the Germans. As for leaders the Germans received a 1-1 and a 1-2 leader with the Americans just getting a 1-1 Captain and several 1-0 lieutenants.

The battle started with the American tanks getting nearly wiped out. With the Germans able to setup next to the tanks their firepower is overwhelming. So the Americans get in a big VP hole quickly. The Germans have to take the towns too, if the Americans dislodge Germans from a town it is a turnaround of 6 vp (4 for the German loss and 2 for the American gain). The Americans will be tough on the assualts with a morale of 8/7. Most of the first 2 hours of the scenario was OBA and positioning for assualts with step losses coming from OBA, assualts and direct fire from an adjacent hex. The Germans held strong until the SS in one town started to demoralize from OBA and dirct fire. Eventually, the broke and ran and slowly the Americans positioned more troops to assualt the remaining units. American bazooka teams proved themselves taking on PzIVh and Panthers to retake the town. German losses were too heavy with alot of the regular army troops breaking and running from the fight. The Americans finally won 42-35 with the capture of all but two town hexes and some heavy German losses.

I rated this a 3 because the setup rule with tanks puts the American in the hole quickly and it is hard to recover. In my scenario they did but I have to use all PG tricks that I could think of to do it. I would look to play this one with some one just learning particularly with assualts and town morale bonuses. I will say I did miss one rule with wrecks, I thought wrecks applied to stacking of all units in a hex, but reading the rules they only apply stacking limitations to armor in a town or bridge hex.

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