Panzer Grenadier Battles on March 29th:
Spearhead Division #16 - Final Accounting
Too many Hungarians
Author J6A
Method Solo
Victor Hungary
Play Date 2015-11-01
Language English
Scenario FiAx002

In this scenario, a small Slovak force is split into 2 groups, and has to prevent a much larger Hungarian force from clearing out the east-west road and the villages on the 1st map. To make it worse, the Slovaks are sleeping and can't move until turn 6 or until they spot a Hungarian unit. With the scenario beginning at night and a spotting range of 1 hex, that second part can be tough.

I sent a fairly large Hungarian force down the main road, with smaller ones flanking north and south, racing through the darkness to the westerly village and to the hill where the Slovaks were dug in on the road, with machine guns overlooking the road. The first village fell quickly, with the Slovaks getting demoralized in the 1st round of assault and the survivors fleeing into the woods where they were hunted down. The second village resisted longer, and another platoon was sacrificed to let an AT-gun escape. Meanwhile, the Hungarians dug in on the hills overlooking the dug in Slovaks and waiting for the rest of their force to arrive. Most of it did just as the sun was beginning to rise, and the Hungarians were able to disrupt a number of poor morale (7/5) Slovaks and close for assault by about turn 19 of 24. 6 turns was not a lot of time to clear 2 dug in hexes. However, a snake-eyes on a Hungarian mortar shot against the MG, AT-gun and an INF platoon in the woods overlooking the road took away the Slovak supporting fire, and although the dug in troops inflicted a couple of step losses and demoralized a number of Hungarians, there were just too many of them and the assaults wore them down over a couple of turns. With their poor morale, once the Slovaks broke, they did not stick around their foxholes for long.

This scenario is probably best solitaire, there's not a lot for the Slovaks to do in it as their front forces will likely get wiped out and their back forces will probably not fight a delaying defense. That being said, the Hungarians didn't clear the road until the end of turn 23 and needed their 1st activation on turn 24 to make sure a disrupted Slovak couldn't crawl onto the road to deny them a victory, so it seems like a well balanced scenario. Good fun.

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