Panzer Grenadier Battles on April 23rd:
Go for Broke #30 - Die Hard Bersaglieri New Zealand Division #9 - Neither Young nor Fascist
La Campagne de Tunisie #12 - Ember: Point 134
Lack of Aggressive Action Costs a Possible Victory
Author thomaso827
Method Solo
Victor Germany
Play Date 2015-10-23
Language English
Scenario BlSS025

This scenario is about as balanced as it gets, with the SS getting 10 Grenadiers, 2 HMGs and 2 Mortars to the US getting 9 Infantry, 3 HMGs and 3 Mortars, both have OBA in the same 30 factor column. The scenario info says it is playable using only the Elsenborn Ridge game. This isn't completely right if you use the impartial leader selection, which apparently pulls form some leaders that aren't in the Elsenborn mix. No big deal, just something to be aware of. Both sides enter the board, a half of board 22, and all woods are modified to field, so outside of the town being well within the German grasp, terrain is pretty much the same. The US seized the high ground and the Germans seized the town, both by turn 2, with both having done just a little bit of damage with OBA, the Germans losing a step and the US disrupting one and demoralizing one, that stack having to be exposed for some time before everyone regrouped. The US formed line along the eastern side of the hill and extending north and south of that, and the Germans formed a similar line 2 hexes away and they just sat there pounding each other. This gave the US more casualty points, but then victory in this scenario doesn't account for casualties. The US has to have an undemoralized unit east of the north-south road, and occupy one town hex. The US player (me) got wrapped up in causing casualties and trying not to take casualties that he failed to advance. With the town north of the action, it would have been possible to move somebody there and achieve both conditions, forcing the Germans to also step up from a war of attrition to a war of movement. Germans lost 7 steps, US only 1, but in the end, the Germans won. Very interesting little game, a good one for introducing the system to a new player, and with only 10 turns, one that would be easy for players to play, then turn it around and play again from the other side.

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