Panzer Grenadier Battles on April 24th:
Grossdeutschland 1944 #17 - Spoiled at Pascani Road to Berlin #72 - What Do You Do With a Drunken Sailor?
Great Introduction Scenario
Author garbare83686
Method Solo
Victor Germany
Play Date 2015-06-27
Language English
Scenario FaoF011

This seems to be a great scenario for a first play to introduce someone to the game. It allows for movement without needing to cross a river. It has a chance to use a lot of rules without being too complicated. This was my third time using fog of war and the first time I got it right. I think it makes solo games much better.

The Germans set up to defend both towns, with a two infantry and a LT in the small town and the rest in the larger town. The French closed in on the town from the north and west while the armored cars circled to the back to divide the attention of the Germans and possibly used some direct fire with some troops first and move others after the Germans committed their firepower. The French commander was impatient and crossed the hedgerows too soon (before the AC's were ready to engage with direct fire). In hindsight the French could have dug in behind the hedgerows and been equal in protection the Germans. Instead opportunity fire bloodied the French HMGs and INF, while the ESC survived and assaulted into the town to begin a fight for the town that lasted most of the game. The HMG's proved to be a great loss with step loses and then demoralizing, which took over an hour to recover from. The Armored cars did start firing on the town, but were ineffective so they moved adjacent to maximize their firepower. In the southern town the French and Germans ended up locked in assault combat for most of the game. A demoralized French infantry failed to recover and left the assault hex into an adjacent town hex, where it recovered on the next turn and earned VPs for controlling it at the end. Near the large town the German MAJ got tired of the ACs shooting at him and lead some infantry into assault against them. A good attack reduced the AMR33, while P16 moved into assault with the ESC troops and reduced the German in that hex. The game was very tight until the end. Several town hexes ended up being disputed at the end (depriving both sides of VPs), but the MAJ was able to destroy the AMR33 and then recapture a town hex which was a four point swing for them, this anchored their victory. Give that man an Iron Cross.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.148 seconds.