Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Oops, forgot to watch the clock
Author J6A
Method Solo
Victor South Korea
Play Date 2015-05-29
Language English
Scenario KWPP001

Wow...I didn't realize its been almost 5 years since my last AAR here. The good news is that I'm playing PG again. The bad news is...where did 5 years go? Anyway, on to the scenario.

As the ROK, I set up one entrenchment as a roadblock to a town on the Map 92, which I defended fairly heavily, another on a ridge crest on the Map 94 and the 3rd to protect the mortars on a hilltop on the Map 94, which turned out to be a big deal. The NorKs sent a very large force to brush aside resistance on map 92 and a smaller pinning force on map 94. The NorKs made steady progress on map 92, pushing towards the town, and that's where my plan went off the rails. By turn 9 I had only eliminated 5 ROK steps, and was trying to take the town to get to 8, losing focus on exiting. Meanwhile, part of the map 94 force had worked through the ROK lines and a large stack assaulted the 2 entrenched mortars, only to see them roll a 12 with their first fire, totally stalling the attack, and giving the ROK time to rush some reinforcements there.

Thanks to the mostly messy terrain, the effects of artillery were muted despite the big superiority possessed my the NorKs, and I was unwilling to risk friendly fire (perhaps a mistake). I didn't exit any units until turn 10, and suddenly on turn 11 I realized that I only had 8 steps off, and only about another 12 steps were in range of getting off the map even at full speed. At that point, I declared a ROK victory.

I enjoyed the scenario. The NorKs have a lot going for them in terms of firepower and numbers, however the ROK can hide from them, making the 8 steps problematic, and the NorKs can't waste time hunting down units. They have to come in with a clear plan to exit 30 steps, and use the rest of the force to cause casualties. While I played it solitaire, I think this would be a good FtF match, too.

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