Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
Always Double Check
Author thomaso827
Method Solo
Victor United States
Play Date 2015-05-01
Language English
Scenario MARI005

This 30-turn scenario has a company of Marines trying to take 3 entrenchments against a Japanese force little more than double their size, which really isn't that large a force when they are dispersed over a wide area trying to slow down and stop that Marine force. But in turn 5, the Marines bring in 3 tanks, including one of the Satan flame throwing Stuarts, plus an engineer and engineer flame unit with their own LTs. The Japanese infantry and an 81mm mortar must start on the western board and the entrenchments, a 45mm AT gun, a 70mm gun and an HMG must start on the eastern board, with entrenchments on east-west road hexes. I set up Japanese outposts with a full platoon and a reduced platoon or an HMG and a reduced infantry platoon in the northern and southern towns and in jungle hexes in the center so that just about any move made by the Marines would have to either go way out of the way to north or south or get close enough to risk an assault. The Marine major, an LT and the SGT took infantry and an HMG along the northern edge to avoid any of these outposts, and the Marine SGT split off from them to provide a spotter for the OBA, while on the southern half, the Marine CPT and LT brought up the rest of the infantry and the 60mm mortar, while another LT took up position on the southern hill where he could also spot for OBA. The LT in the south started the OBA fire on turn 2 at the Japanese in the southern town to pin them and hopefully soften them up for a few turns while waiting for the Marine armor and engineers to join them while the Major leads his merry band slowly along the north. The attempts to pin down the southern group of Japanese works well and the first Japanese steps are lost to OBA, the surviving Japanese moving back to the northernmost hex of the southern town to get out of spotting range. Continued OBA and direct fire demoralize the Japanese in that town until a combined arms force with the engineer, flame and Satan tanks can assault and easily take the town, leaving one surviving Japanese LT to hang out in the jungle and provide a spotter for the Japanese OBA. The Marines need to avoid losing 4 steps to win in addition to taking the 3 entrenchments, so even with 30 turns, they can't dawdle. The Japanese OBA slows down a stack with the Captain by disrupting 2 of the 3 infantry platoons in his stack, but other leaders move their stacks around the Captain and continue to move east, chasing the Japanese LT for several turns before they finally catch up to him and the Japanese have no spotter for their OBA for a few turns. The combination of tanks and engineers go on to beat severely one of the stacks of Japanese infantry in a jungle hex, forcing them to try to regain their morale but in several turns of direct fire and OBA, the second stack of Japanese troops is eliminated. The Japanese have now lost their initiative numbers and are trying to fall back to the entrenchments as the Marines continue to move east. Marines take the first westernmost entrenchment easily with the combination of flame and engineers again, but moving on to the southern entrenchment just down the road they run into trouble and the Satan takes a step loss. It's then that I discover I've had the reduced side up and using that reduced firepower all this time, not that it would have made that big a difference to previous assaults, but in this one, it might have made some difference. Marine armor and engineers spend the next turn regrouping and regaining their morale, while the Japanese to the north succeed in getting to their entrenchment along the road near the top of the larger hill mass and the Marines move adjacent in the jungle to try to reduce the Japanese strength by direct fire. Marine armor redeploys north along the road network trying to get some support to those guys in the northeast while the Marine Captain brings more troops to the south of that Japanese entrenchment, the regrouped Marines in the southern entrenchment now getting the rolls to finish off the Japanese 70mm gun and LT in that hex. In turn 25, the Marines have finally eliminated all but the Japanese SGT in the northern entrenchment and proceed to chase him for two turns while he calls in OBA with little more than harassing fire until the Marines catch and eliminate him. US win with just enough loss to keep them humble. And I am reminded to check my counters when setting up the game.

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