Panzer Grenadier Battles on April 23rd:
Go for Broke #30 - Die Hard Bersaglieri New Zealand Division #9 - Neither Young nor Fascist
La Campagne de Tunisie #12 - Ember: Point 134
In Trying to Hold Everything, They Ended Holding Nothing
Author thomaso827
Method Solo
Victor United States
Play Date 2015-03-06
Language English
Scenario MARI020

This is a great scenario, Japanese with a cave, an entrenchment and 4 casemates and 3 mines, with both regular army and SNLF trying to stop the Marines, with Army armor support and air cover, from taking 5 of those 6 items and exit the board with 25 steps. I strung the Japanese out across the peninsula so that all objectives had at least one stack of Japanese troops adjacent and a small force holding it. Casemates and mines were strung out and the AA guns placed overlooking roads that I hoped would be the focal point for the US armor having to find a way around the jungle hexes. The Marines and Army armor enter from the east edge, and I made up stacks of infantry and HMGs, with a stack of Engineers and infantry, and another with the Flame and an infantry, and moved them along the edges of the road on the northern board but with no road exiting the east on the southern board they had to walk slowly through what open ground there was while watching for possible attacks. Even with the lack of roads on the south-eastern board, both forces moved roughly parallel to each other, the Major, a stack of infantry and HMG with him, an M-4 and the M-10 adjacent, and an LT with the engineer and another infantry bringing up the rear of the northern attack force, while the LTC lead the southern force, with the halftrack and 2 more Sherman platoons supporting him and his men. The Flame unit went to a captain with another infantry, while the LTs lead combination Infantry and HMG stacks, the Sergeant with the Major just in case a second leader became needed, an LT with the LTC for the same reason. Never know when even the best leaders find themselves demoralized for a turn or two and it's safe to keep an extra leader in there with them when you have them available, and this scenario has plenty for the US. As the line moved west, the first Japanese elements were spotted and brought under the devastating OBA, eliminating all but one step of Infantry and leaving them primed for a followup assault by the Marine LT and his men while the armor and the rest of the northern force walked on around it. Assaults in the middle of the southern board picked up as the Japanese holding the cave came into view. Ironically, it was a long range AT shot from the Japanese 47mm guns hold up in the southwestern town hex that did the only damage for the game, in taking one step of the Marine M3/75 and demoralizing the other step. With that shot, the OBA shifted and after the smoke cleared, the only thing left in the town was the intact but demoralized AT guns. The halftracks stayed back to regroup while the infantry moved forward, and one by one, the casemates came into play, being eliminated in a few instances by concentrated OBA and in a few others, in assaults, but none caused much more than a short delay as the Marines first spotted for OBA and air support and then poured the direct fire in with one stack and assaulted with another. The game was winding down, the southern board clear, with only the entrenchment and one more casemate on the northern half, and the 30-factor OBA had dried up, so Marines in the southern board started heading for the west edge of the board while the LTC moved north with the Shermans to increase the pressure. At the end of 14 turns, the Northern force had eliminated the SNLF troops holding the entrenchment while the LTC and his troops destroyed the last casemate, leaving only a slightly damaged stack of Japanese infantry in a heavy jungle hex with fire coming from all sides but targets too far away to engage with any success, while the last of the artillery found them. The 25 steps made it off the table, and all 6 of the objectives were in US hands, so I saw no point in playing it out to the end to see if that last holdout could inflict any casualties. Leave them for mopping up later. Great game.

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