Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
100th Game
Author thomaso827
Method Solo
Victor United States
Play Date 2015-02-15
Language English
Scenario KWPP018

This scenario brings a mixed NKPA force of Infantry, SMGs and 3 steps of T-34s making their way to the town about 3/4 of the length of the board. US Army hold the town and the area around it. After reading the designers AAR, I ignored the town on the north of the board. 2 Infantry, the Col, the SGT and one of the bazooka teams set up in the town. I set up a ring of defenders 2 hexes out and 2 apart, dug in except for an HMG, an INF and a good LT in the woods south west of the town where he could fire at anything coming from the west of the town. Everyone else set up, with the other bazooka with the Captain and 2 Infantry dug in to block the bridge coming from the western road, while the rest of the infantry with leaders were dug in two hexes north of the town. The NKPA tanks with a single SMG tank rider and a SGT moved quickly down the western road, thinking to set up a good spot where they could DF on the town for a turn or two while the rest of the NKPA infantry moved down from both western and central roads. The Army COL and a bazooka team moved out intent on an ambush of the tanks, but when he saw the tank riders, he stepped back and joined the dug in troops, anticipating a potential armor assault on that hex. Seeing the bazooka team move back into the dug in area, the NKPA tanks decided to chase, and immediately assaulted, the riders jumping off in the assault hex. 3 steps of tanks and 2 of SMGs with the SGT were also a tempting target, and although the bazookas failed turn after turn to hit anything, infantry assault getting first fire for being dug in did a good job, eliminaing one tank step, demoralizing the single step unit and the SMGs, even killing the SGT. NKPA working their way south down the central road were able to assault the eastern-most US troops and after a couple of turns, managed to eliminate that defense force, but not without loss. The NKPA Major was killed, but nobody seemed to notice - all the other leaders passed their morale check and the Captain took over with no loss of time. The second step of T-34s were lost in assault to the west at about the same time the Major was lost. The third step failed morale checks and fled back into the hills while infantry fought in 3 assaults. NKPA won two central assaults and the way was open to attack the town, but the troops in town and those in the woods southwest of town made a killing ground out of the hexes around the town. With the return of the single T-34 step, the NKPA managed to start their assault on the town, with both sides managing to replace losses and keep up the pressure, the other bazooka team and the Col being lost in the process, but the last step of t-34s also died and the NKPA had a worse time with morale than the Army did in the final turns. With only 1 step and leader left, the NKPA lost another assault, while the only other NKPA leader left was at least 2 moves away where he was trying to regroup with another assault force that failed morale checks for 4 turns. In the end, the US continued to contest the town with enough strength left to hold it longer in the face of greatly reduced NKPA pressure. US win. Another one that wasn't finished until that last turn. Lots of leader losses in this one, both sides decapitated and picking up the pieces. Great game.

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