Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Spotting the Australians a lap in a foot race
Author dricher
Method Solo
Victor Australia
Play Date 2015-01-26
Language English
Scenario KoTr020

In this scenario the Australians are trying to get away from the oncoming Japanese force. I leave a couple half steps to conduct opfire on the Japanese entering the trail, leave a couple half steps on the trail, and position a few more units to help block the trail later. Everything else is either on the trail ready to run, or on the backside of the hill.

The Japanese roll onto the blocking units as fast as possible, while the Australians run for the exit as fast as possible. But the Australians get up to a six hex head start towards the exit, and the Japanese cannot move any faster through jungle than the Australians. The Australians only have to throw out enough units to slow down the Japanese rush along the trail to allow the farthest flung Australians a chance to escape. The Australians inflict one step loss on the Japanese, and the Japanese inflict 18 steps. But the Australians exit 31 steps, and win a minor victory. I probably could have set up two of the half step units to exit vice sacrifice themselves and gotten the major victory.

I rate this one a 1. Yes, it was nice to have the Aussies win one, but it was just a foot race with the Australians having a huge lead. Boring. No real point in playing this one. The Japanese, who probably cannot win this one, at least had something to do. An Australian player would probably fall asleep winning this, and it would be the Japanese player’s only hope of victory. The unique fog of war rule is supposed to slow down the Australians (Japanese aren’t affected), but that had little impact. Thankfully it didn't last the full 18 turns. If someone was crazy enough to try and fight the Japanese instead of run it might be a decent battle scenario. Not sure why, though…

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.056 seconds.