Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
All Tied Up
Author thomaso827
Method Solo
Victor Draw
Play Date 2015-01-18
Language English
Scenario KoTr014

This one has a couple of companies of Australians entering the west end of the board in a night scenario trying to eliminate steps of SNLF troops and command and take trail hexes. The Japanese can't be closer than 4 hexes from the west end of the board, and since that allows them to set up in the village hexes there, that was where I put the Lt Cdr, an Infantry and an HMG in the northernmost village hex and an LT with the other 2 HMGs in the southern hex. This guarantees an unpleasant surprise for the Australians likely to enter nearby. The rest of the Japanese force I set up in a zigzag, 2 hexes apart and adjacent to the north and south edges of the trail. This allows them to ambush any flanking Australians while also being able to step forward onto the trail to hold there. This worked to some degree as the Australian Maj stacked with 2 Infantry, and grouped with an LT and 2 more Infantry, walked right into the ambush along the trail. First blood drawn was the demoralizing of the Major's stack and a step loss from one of his platoons. The rest of the force came in two groups, north and south of the trail, Captains stacked with HMGs and 2 Infantry, LTs stacked with 2 Infantry each. These helped get the Major out of a hot spot and the SNLF Lt Cdr stepped back one hex to break contact rather than open fire and possibly get stuck there, while the other SNLF stack traded shots and some casualties before being able to pull back. This 24-turn scenario gives plenty of time for this sort of advance as long as it doesn't get bogged down. Alas, the Australians forgot a couple of times that those SNLF Infantry units build up to units 3 times their size because of the column shifts, and this had a rough effect on a couple of stacks before the Australian command put a stop to it in preference to a slow and steady forward movement and exchange of rifle fire, which usually had more effect, although Austalian LTs had a nasty habit of being disturbed (disrupted) by that fire while their troops took it like men and kept moving. The Japanese would inflict morale loss most of the time while the Australians caused step losses when they actually hit something - there were a lot more 2s and 12s rolled for the Japanese than for the Australians but the Japanese took similar losses overall to the Australians. Things bogged down mid-board, but Japanese losses were starting to pick up just as dawn came and things stopped. Japanese losses, 9 steps to 10 Australians. Trail and village hexes - 10 to Japan, 11 to Australia. A tied score of 20 all.

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