Panzer Grenadier Battles on April 23rd:
Go for Broke #30 - Die Hard Bersaglieri New Zealand Division #9 - Neither Young nor Fascist
La Campagne de Tunisie #12 - Ember: Point 134
Tough Task Force Smith
Author Blackcloud6
Method Solo
Victor Draw
Play Date 2014-12-09
Language English
Scenario KWPP016

This was my first Pusan Perimeter scenario and my first with the 4th Edition rules.

TF Smith set up in a curved line from the woods in 0208 to the town to woods on the opposite side of the river with a platoon forward blacking the west gap in the rice paddies. I also set up in depth with the 105mm Howitzers on the west side of the river and the mortars on the SE end of the hill.

The North Koreans (NK) sent the tanks on the east side of the river, skirted the town and just bulled thought the TF positions. the 75mm RR platoon took shots but was ineffective. the tanks rolled on south for an easy 10 points. The NK infantry attacked with the main effort on the east bank and supporting attack on the west. Their initial collision with the TF Smith front went well and the TF had to withdraw knowing it could not stay in contact long. The 75mm RR platoon and its supporting infantry were overrun.

TF Smith set up a subsequent line along the XX07 hex line and held the rest of the game there. They did not waiver and only a few units got demoralized. the West attack was halted completely. The NKs did break into the TF's line in the center but the west held, and the east fell back in good order.

The breakdown of points:

NK eliminated 6 US steps and exited 10 steps of tanks off the board for 16 total.

The US eliminated 1 step of NK units and had 18 un-demoralized steps on the board at game end for 19 total.

A side needed a 4-point lead for at least a marginal victory. It is a draw; this one was close.

I played with Fog of War and I got about four or five turns ending too early for the NKs. I think this hurt them badly as they needed everything up front to really pressure the US. I like the rule as it adds an unknown but I'm finding it really hurts the attacker in short scenarios. i think I am going to not use use for the next few games I played. I do think that it caused the NK to not be able to hammer TF Smith like it should have been able to.

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