Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Marines - Kicking Butt and Taking Names Again
Author thomaso827
Method Solo
Victor United States
Play Date 2014-10-03
Language English
Scenario MARI016

This little gem has the Marines coming from the south end of board 81, in pretty good strength and accompanied by a Sherman platoon. The Japanese are in pretty low strength and are split to hold the two hills on the board. The big problem facing the Marine Shermans is the weather, with the Mire rule firmly in place. Since there is only a brief trail leading onto the board, the Sherman has to start rolling for Mire pretty early in his treck, and I made it in about 6 hexes before it struck. Inside that, one hex was mined but turned out to be a dummy and didn't stop them (when playing solo, I don't look at the values, setting them in face down so they are a surprise to both sides of me as I play). Marines succeeded in taking the large 2-level hill by turn 9 with half of the troops led by the Captain while the Major lead the rest on towards the smaller but more distant hill further north. The entire Japanese force was killed with good die rolls for the Marines while the Japanese just managed a few disruptions during the process, slowing but not stopping the Marines. Even the Japanese leaders died in place. I forgot to use the decapitation rule, as the Japanese Captain was holding the 2nd level hill with an Infantry and Mortar and died valiantly with them. In the end, the Marines swarmed the second hill, trading ineffective DF shots but doing very well in assaults. On the very last of the 16 turns, the last stack with an LT, an Infantry and an HMG was destroyed, leaving a single step demoralized HMG, even having eliminated the LT. 2 hills captured, 3 steps lost (the Sherman stopped risking mires and possible loss to AT fire at a distance where he was able to put a few long range and ineffective shots on target. This was a 'down to the wire' sort of game, as that last Japanese stack might have won that exchange and prevented the capture of the second hill, and might have turned things around with a little bit of luck in the last few turns. Great game.

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