Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
Banzai - Accckkkkkkk!
Author thomaso827
Method Solo
Victor United States
Play Date 2014-08-22
Language English
Scenario MARI009

Love these relatively small night actions. I set up a Marine perimeter with an infantry and HMG at the right, left and middle of the Marine line, sort of a bow shape with the most forward positions in the jungle towards the middle of the board. I wanted to be able to spot one unit as early as possible to call in illumination. The Japanese set up in two groups so they could move everyone in two activations using chain of command. Japanese Army on their right, Navy on the left. And set up forward enough to take advantage of the night to get as many troops into position on turn 1 to launch a chain of assaults on turn 2. As it turned out, the Japanese captain, the second stack to move on the first activation, moved right into the position he was looking for, and like the Marines planned, illumination lit up the night. The next thing that happened, another Marine stack lit up the Japanese captain and his stack and rolled snake-eyes. Then snakes again to see about leader loss. Instant decapitation, and most of the unmoved Japanese leaders failed their immediate morale checks. The Navy guys on the other side were not inside illumination range and were still a few hexes away from contact so went unnoticed a little bit longer. As Japanese troops regained their composure and drew straws to see who was the ranking LT, they picked up again and continued to move. The Marines kept the initiative pretty much from turn 2 on until the bitter end, so were always in a position to get a shot off before the Japanese could assault. This lead to nearly every stack being disrupted or demoralized enough to stop short and force a morale check before they could continue. The whole Japanese Army force got tied into this sort of thing, which distracted the Marines in the other end and allowed the Japanese SNLF troops to get close. But then, again, the Marines were able to effectively fire at 1 hex range and disturb the Japanese attacks. With only a few actual assaults, which demoralized some Marines but eliminated many of the attackers, the battle stalled for several turns as both sides attacked and then regrouped to attack again. US Artillery kept up an illumination and some damage, even with a 2 step result at one point taking out the one good Japanese platoon and leaving the LT in good order but wondering where everyone went. The Japanese needed to eliminate 4 steps of Marines for a win, but at the end of 10 turns, had only eliminated 2 steps of an HMG platoon, to the loss of 21 steps and 2 leaders. With only 4 leaders and one regular infantry platoon left, and that having ran nearly back to the cliffs before being rallied, I called the game. A US victory.

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