Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Soviets win bloody victory
Author waynebaumber
Method Solo
Victor Soviet Union
Play Date 2014-04-25
Language English
Scenario KurS013

This cracking scenario was played over 4 long solo sessions. A strong mixed arm SS force have have to clear a road, take two towns and not lose 30 steps in the process to claim a major victory against entrenched strong Russian forces with reasonable armour support. The Soviet set up was to defend heavily the first town (on the eastern flank) with minefields on one flank and in front of the town all covered by HMG's and entrenchments on the other side of the town. On the western flank there would be two lines of roadblocks with a mixture of dug outs and entrenchments. The Soviets Guards units would reinforce the first town and 237th Tank Brigade arriving 90 mins after the commencement of the battle would slot in to the second town. The German plan was to use the Tiger in the front to shield the foot sloggers who would set up fire groups prior to storming the town. The vulnerable PZIII ans Stugs would take cover in fields until needed. As the Reich Division entered the field they took some losses which slowed the advance up, however after 60 minutes of maneuvering the SS were ready to pour fire into the enemy entrenchments, for a while the brave Soviets held their ground inspired by the 5th Guards units pouring into reinforce the town. However heavy firepower slowly pushed the Soviets back into the town while SS ENG units found ways through the minefields. By GT12 the town was almost surrounded and there was fierce fighting in the suburbs. On the western flanks the German attack developed too slowly and it was not till after 3 hours that the first road block line was cleared. By then the German commander realizing that his loss would be well over 30 by even half way released the PZ111, STUGs and SPW's from their reserve role. This helped to almost clear the second line of Russkie entrenchments but at great cost. With disrupted and demoralized units lagging behind the Tigers who had been leading the charge were suddenly ambushed by an ATR unit to the rear, SMG tank killer units on the flank and a 57mm A/T gun to the front. Although all the Soviet units were eventually wiped out 6 smoking Tiger wrecks were left on the field and the survivors had to withdraw. This was the high tide of the German advance on the western tank meanwhile the Guards units in the town on the eastern flank still held out in one tiny street of the town (obviously veterans from Stalingrad). Forced with having to regroup and with daylight running out the German commander reluctantly called of the attack having given the Soviets a bloody nose but failing to meet any of his objectives. This is an excellent scenario, missing out on a 5 because it look very tough for the Germans. The scenario does come down to two separate battles eventually one on each side of the boards. A strong forward defense for the Russian's should slow down the German attack sufficiently to make a German win very hard. looking forward to playing this one against Herr Hughes ( if he is brave enough). Looses were very unequal though with 65 Soviet foot losses and 32 Soviet AFV losses compated to 27 German foot losses and 16 AFV losses (Including 2 Tiger steps). all losses show as steps. Leader losses for both side included the KOM getting captured ( then presumably shot) and one unlucky OSTFR getting strafed by the only successful Soviet air attack in the game. Good fun game

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