Panzer Grenadier Battles on April 16th:
Road to Berlin #54 - Seelow Heights: The Center Road to Berlin #58 - Seelow: The South Flank
Road to Berlin #55 - Seelow: The Tank Battle Road to Berlin #59 - Bloody Quagmire
Road to Berlin #56 - Life Guards Road to Berlin #60 - The Ego Unleashed
Road to Berlin #57 - Heroine of the Soviet Union Road to Berlin #61 - Rautenkranz Bridge
Extremes in force
Author campsawyer (United States)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2014-04-19
Language English
Scenario NoWi008

This scenario is one of those odd ones that looks interesting as there are sooo many German tanks and sooo much American artillery and it is long enough for all to be in play. But there are some hidden balances that make it tricky for both sides as Vince and I found out with this one. For both sides there are some tough choices and many a time of gritting your teeth as there is nothing you can do, but each side has strength to hurt the other.

For the Americans, the massive amount of artillery gives you the ability to fire 3x56 on BF chart, which is quite the feat, but that is about all you have. You morale is a full point below the Germans making any morale checks nail bitters as well as trying to deal with the many Panthers and Mark IVH's that will be coming down the road. You do get a good bit of Shermans but they will not be able to stand up against the Panther hordes that will be nearly impossible to get flank shots on. Your choice will be to hit and run as much as you can and nibble away at the German advance and try to stay out of the mass so you don't rack up casualties.

There are a couple of courses for action on this, mine was to defend the town and the road as this gives the most points for the Americans. If the Germans do mount and attack on it, there will be a good bit of casualties on there side as well as a possible Panther or two. The other option is how to position your mines, I went with a forward defense to try to slow them in the woods, but my low morale troops just could not stand up and bring OBA on the Germans for to long. This took my mines out of the game early, but in another session it might have worked just right.

Once through the mines the Germans moved south east to try to get points for moving off board. My armored reinforcements moved up by they just cannot stand and fight with the German tanks and took a bit of a beating before moving off and lurking in the woods to give the Germans something to think about. At this point, it was an artillery game with the US lobbing 3x56 on German infantry and the Germans trying to demoralize the Americans.

Finally the Germans had to make there move and they have to get units off the board, but they leave some stragglers behind that the Americans look to capture. After several round of artillery this get the Germans shaken and M4's and infantry mop them up including the German Colonel. But it is too little too late as the Panzers have rolled passed the Americans to get the win but that have taken a beating for it.

Some final numbers for the fight, out of the 45 step losses for both sides 34 were attributed to OBA and 0 were attributed to direct fire. I believe this to be a first in PG games for me.

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