Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
Quick decision at Pouppeville
Author rerathbun
Method Solo
Victor United States
Play Date 2014-04-08
Language English
Scenario Airb004

A quick scenario -- I played it twice in one sitting.

On the first play, the Americans got a good leader draw (10-1-1 and 9-1-1), the Germans not so much (8-0-1 on the leader beginning on the board).

The grenadiers moved up to dig in alongside the forward strongpoint as the paras dashed up the road from the east. Opportunity fire failed to slow the Americans and they established themselves in the town adjacent to the strongpoint. They traded fire until the Americans took out the 3-4 strongpoint and demoralized the grenadiers.

The grenadiers fled over the causeway, closely pursued by the Americans. When the strongpoint in the objective town proved to be empty, the German rout continued out of the town. The Americans chased them down and annihilated the defenders in an assault.

On the second play, the Germans got a better strongpoint draw. When the Americans again eliminated the forward 3-4 strongpoint with Direct Fire, the grenadiers retired in good order and joined a 4-4 strongpoint in the town at the west end of the causeway. The paras managed to reach the town without loss, but were forced to assault at a disadvantage in order to take the objective. They lost a step in the assault, and the scenario ended with the victory hex still contested. A draw.

In most small scenarios, balance depends a lot on the draw. That's even more true for this one since strongpoint draw can affect it as much or more than the leader draw. Fortunately, you can play this one several times in one evening with different draws and different strategies. Looking at this one, there is still one thing I haven't tried with the Germans . . .

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