Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Liked it, wanted to love it, but...
Author dricher
Method Solo
Victor Draw
Play Date 2014-03-31
Language English
Scenario Airb008

The Americans decide to become very aggressive from the outset. They seize the bridge, and try to reek havoc on the Germans defending Best by going in on the assault. Before German reinforcements arrive, they invest the town and tie down most of the Germans. They inflict two step losses on the Germans, suffer one in return, and dig in around the bridge.

At this point the Germans begin to realize they do not have sufficient force to take the bridge since so many troops are locked into combat in town. Attempts to send reinforcements to the bridge are met with significant artillery and direct fire from American forces, and they begin to die off or suffer morale hits. American aggression has placed them at three step losses after seven turns, and the Germans have suffered many more. The Germans begin to play for the draw. With the armored cars and the full strength HMG finally making it into town, the Germans begin the assault process. While the Americans are dealing out heavy losses, the steps of American casualties are adding up.

On turn 15, the Germans need only one more step loss to make the nine needed for victory. The bridge is and always will be American. The Germans make one last gasp, sending in the ACs, HMG, and Gren against a heavily defended American position. The Americans inflict two step losses on the attackers, but the Germans pick up step loss nine and manage the draw. Their backs are broken, half the armored cars are burning, and they have no hope of executing another successful attack, but it was enough.

The Americans, in their anger, take the next twelve turns to kill everything shy of the 20mm and one Gren platoon. That includes every German leader gone. The Americans take no more losses, all leaders are fine, but fail to win due to that last step loss.

I liked the scenario from the point of view that the Americans had sufficient force to make a major attack against a decently strong German force. The Germans had enough strenght to deal out damage as well. The ACs, full strength HMG, and ENG units are their key players, and must be protected with cannon fodder troops up to the end. But the one shortcoming is the Germans are unlikely to survive and pull the draw if they engage for the bridge. It is tough for them to inflict the necessary losses AND take the bridge given the preponderance of American forces at the outset. The Americans can easily grab the bridge if they get the first initiative roll, then pile on any Germans attempting to seize it. Then it's hold on and inflict steps on the Germans simply to weaken them before the Germans can inflict nine. Playing for the draw was really fun, but it never seemed likely the Americans would actually lose. Wanted to give this a four, but the unlikelihood of the Germans ever achieving victory kept it at a grudging 3.

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