Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
Tower Defense, PG-style
Author dricher
Method Solo
Victor United States
Play Date 2014-03-22
Language English
Scenario Airb009

A very quick small scenario with a large but fragile German force attempting to escape through an American defensive position. Right up front, not a single arty shot from either side rolled anything but a 6, 7, or 8, so arty was never an effect. Everything in this play was up close and personal.

The Americans put their Capt, the HMG, and one Para in front of the victory hex, flanking each side with one para, and a half step of Para with the Col and 1Lt in the victory hex. The Germans bum rush the American position. The Americans deal death with close range direct fire, and wipe out three steps of Grens and smack the morale of a couple HMG and Grens units, as well as breaking the German Lt with a starting morale of 6. The German Maj, 9-2-1, gathers up what is around him and jumps the front American position while sending some flanking units against the American right. The American right reinforces with the 1Lt and half step, holds well, and eventually chases down and kills the German Lt and another step of Grens, while a full Gren breaks and retreats. The American left forces a slow retreat of what Germans are on that side, but the German Capt keeps things tidy.

The center assault starts out well for the Germans, killing two American steps while suffering the same. But as the American flanks clear, in come reinforcing Paras. It's too much for the Germans. Despite taking out another American step (three of five required for victory), the total German losses from assaults and direct fire total four units, with the loss of the Lt as well, and one demoralized Gren, means the American demand for surrender only requires a four or higher. The Germans surrender for an American victory.

Since the scenario was only half over, I played through with the assumption that surrender rule did not exist. At that point both sides had had enough and total morale failures on both sides left everything a shambles, to include an American 1Lt desertion. In the end, the Americans fled with half an HMG and half a Para, while the Germans were down to 2 Paras, 1.5 HMG, and the mortars. Only the mortars were in good order.

The scenario really wasn't that bad for what it was, but it just wasn't dynamic enough to catch my interest. The surrender rule is really the Americans' best hope for victory, but that means the scenario largely rests on a single die roll. Not my cup of tea. With poor morale even the 9-2-1 Maj couldn't hold the Germans together. Interesting little diversion, but it felt more like a tower defense game than a PG scenario.

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