Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Run Away, The Austrians Are Coming!
Author Hugmenot
Method Solo
Victor Austria
Play Date 2014-03-16
Language English
Scenario HbnS004

Played solo in less than 75 minutes.

You can view the SA setup in post 4 of this thread.

I followed the suggestion Matt made in his AAR and set up a HMG, INF, and a leader dug in on the road north of the town; the hope was it would slow down the Austrians.

The Austrians match down the road and arrive next to the dug in units at 0630 (turn 3) with only one unit disrupted due to opportunity fire. They fire at the dug-in units the next turn and inflict one INF step loss, disrupt the leader and HMG, and the reduced INF is demoralized. The Austrians decide it is not worth investing Austrian regulars in the assault; they move their non-firing units next to the town while the Heimwehr move into position to assault the dug in units.

The town assault starts at 0715 (turn 6) and while the SA only suffer only 1 step loss, only three of their units are now in good order. The Austrians inflict 6 more step losses in the next 30 minutes and with all the remaining SA units demoralized and fleeing, I put an end to the battle (the score was already 20-0 for the Austrians and would only get more lopsided).

Austrian Major Victory!

Casualties: The SA lost 8 steps of infantry (1 from Direct Fire and 7 in Austrian Assaults).

I gave this scenario a “1” because while I enjoyed seeing political troops in action, I already gave a bonus point to scenario 2. I can’t see the SA ever winning this scenario with normal play. The town approach is through light wood and the Austrians have plenty of time to ensure the SA won’t get more than a couple of opportunity shots on the 16 column.

Special rule: I did not apply the -1 column shift modifier for firing at units on a hill (if on same elevation) because I wanted the SA's opportunity fire to be more effective.

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