Panzer Grenadier Battles on March 29th:
Spearhead Division #16 - Final Accounting
A very long and restless night finally ends
Author Brett Nicholson
Method Solo
Victor United States
Play Date 2014-02-17
Language English
Scenario Guad002

The Japanese were doomed from the start due to a poor choice of deployment and delaying their assaults. The attack on Marine positions was more of an annoyance, preventing front line troops from getting rest. When assaults were made they were easily repelled with the Americans getting first fire advantage and never having more than one demoralization result and the Americans didn't even take one step loss. Even the one isolated platoon of Raiders delpoyed on the east end of the island was able to make it back to the front lines intact. The Japanese attack was called off after the last suicidal banzai charge at 04:15. After which there was no point in going for the Japanese as what few units were left were all reduced and in poor order with no capabilities left. Just a handful of SNLF units survived and their Commander just barely escaped. All Tulagi Seaplane Base personnel units were wiped out entirely save one leader.

This was a learning experiance for nightime jungle fighting. I seriously erred with the Japanese attack and once I realized my prime mistake it was too late but I played out the scenario until it was beyond futile to attempt any more assaults as there was no chance of even getting a draw. I'm glad that I went through this one as long as I did. Valuable lessons were learned the hard way for when this phase will be repeated in the full Tulagi scenario. I think the biggest mistake I made with the Japanese was triple stacking units from the start knowing that the Americans would get the intiative and spray down the Japanese lines with DF before they could respond. The Hidden units didn't seem to have much use either as no Marines were leaving their lines due to the automatic disruption for movement and the one SNLF platoon hidden on the east end of the island was easily avoided. Though there is nothing really broken about this one it only gets a 2 rating from me as it probably wouldn't be much better as a shared play. It does seem to have some sort of balance to it but just doesn't seem to be a very exciting scenario for either player. The Japanese could have done much better with more patience and not all massed together from the start.

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