Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Final phase of Crusader ends with another decisive German defeat
Author Brett Nicholson
Method Solo
Victor Britain
Play Date 2013-09-29
Language English
Scenario CCV2012

This scenario begins with a small German force trying to hold on to control of a town hex long enough for reinforcements to arrive and bolster their ranks. In this case, even with the reinforcements showing up on time on turn 4 (13:45), along with available OBA, British forces were able to occupy the town by 15:30/turn 11, and retain control of it for the remainder of the battle.

The first thing that went wrong for the Germans was a breakdown in leadership. The German leader characters took a beating early on, eventually ending up with one seriously wounded (having to sit the next scenario out) and another was eliminated through compound demoralization, receiving no reprimand. So far in this campaign, three German leader characters have been either imprisoned or executed after breaking down or deserting in the heat of battle. Only one of the original three German leader characters remains from the start of the campaign. I also had a very unlucky draw for the other German, non-LC leaders as none of them had morale modifiers. This did not help at all as the only LC with a morale modifier was eliminated.

Once the German reinforcements neared the besieged town they began to run into retreating units making a bee-line to the wadis. Fog of war prevented the town being properly relieved as many actions were used to recover units devoid of good order leaders and there were two separate assaults going on at the front as well. The next thing to go wrong for Germany was the tank battle though the PzIIIGs were able to inflict a few Stuart and Grant step losses before they were in turn eliminated. Soon the Germans had no AT capable units left at all and the British bren carriers were able to join in the massacre with no real threat of being eliminated. The remaining Stuarts and Grants easily dispatched the SPW 251s which had moved in to assist reinforcements. So there is not too much more to write about this battle. I rated this scenario a '3' though my personal solo play was more of a '2' but that is more just having incredibly bad luck with the German forces from the beginning. Losing key leaders early on really put a damper on things.

I do believe that the balance of play gives a slight edge for the British player. I can only imagine things would of gone much worse if German reinforcements had showed up a few turns later than they did. The ending casualties were:

Germany: 3 Lieutenants; 12 steps of INF; 4 steps of HMG; 1 81mm; 1 50mm; 4 SPW 251s; 4 steps of PzIIIG and 1 truck.

Britain: 3 steps of INF; 2 steps of Stuart and 1 step of Grant.

As far as the campaign goes, Britain has 121 CPs and Germany with just 68. This gives Britain a strong lead by 53 CPs. Perhaps things will change for Germany once they go on the attack as the first three scenarios puts them on the defense. A lot can change in these campaigns and there are still 5 battles left to go with this one. However, in the earlier campaign, Italy was only down by 18 CPS by the end of the third scenario and none of the Italian leaders had been eliminated either. Afrika Korps has a lot of work ahead of them.

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