Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Slow Start But Strong Finish
Author Hugmenot
Method Solo
Victor Germany
Play Date 2013-08-30
Language English
Scenario EdIV004

Played solo in 2.5 hours.

The French set up town with their HMG, one R35, and an INF unit on the hex just south of the bridge. The Germans enter in two groups. The first group - 2 x MTN HMG and 4 x RAD - set up 3 hexes away from the town and use direct fire to try to soften the units south of the bridge. The second group - the MTN ENG and 4 x RAD - goes east to try to cross the river.

The French sends a R35 and two infantry units to prevent the river crossing and reduces the first RAD unit that made it across the river.

One hour and fourty five minutes into the scenario and the Germans have made little progress despite 2 step lost. But on the next turn, two RAD units cross the river and are unaffected by the French opportunity fire. They assault the French units next turn which also allow the remaining German units to cross unopposed. The French lose their first step in the assault and all their units lose heart and become demoralized. The Germans can now march to town from the east unopposed.

The German group north of the river decides it's time to apply stronger pressure and move two units on the bridge, aided by a French unit miserably failing a simple morale check. One unit is demoralized but the other remains in good order. The French won the next initiative and I believe I made the wrong tactical decision here, Instead of assaulting the German units on the bridge, the French used direct fire and it was ineffective. The brave good order RAD unit seized the opportunity to assault the town and lost a step and is disrupted. The Germans move their remaining two RAD units on the bridge with the MTN HMG right behind them.

The French counter by sending units next to the bridge, counting on their higher initiative to be able to contest the bridge next turn, The French assault the bridge on turn 15 but it is ineffective. The Germans brings in a MTN HMG in the assault hex and counterattack. The French lose a step but more importantly, the two units are demoralized.

The French win the initiative again and they attempt to recover the units on the bridge. Two failures and the French must exit the bridge. As the French can no longer contest the bridge, I stopped the game after the first activation of the last turn.

German major victory!

I rated this one a "3". It plays well solitaire because the strategy for both sides is very limited. I thought the last 4 turns were very interesting tactically and I had to be exact with the sequence of activations to allow each side to remain in a position to do something positive towards the final score.

I believe such a small major river crossing scenario makes it a good candidate for a Skype game, especially veteran against newcomer.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.078 seconds.