Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Chain of command
Author davidthedad (Germany)
Method Dual Table Setup + Voice Chat
Victor Soviet Union
Participants gulatum (AAR)
Play Date 2013-07-27
Language English
Scenario KurS006

When there is a large body of troops to command,the need to maintain a well coordinated chain of command is an imperative. I failed to maintain a chain of command in this scenario by dividing my forces by design, 3 advancing groups left, center and right, by movement advancing quickly too many of those who could take advance postions, allowing slow moving units to battle too early into the contest, and displeasing the gods of war since fog of war dice rolls of at least 16 ended many a turn. With 14 of 24 turns finished and needing at least 3 turns to put my forces together as an attacking force, 7 turns to transverse the remaining field of battle if there was no opposition. I surrendered the field of battle to the enemy.

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