Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Hit and Lurk
Author Matt W
Method Solo
Victor Finland
Play Date 2013-03-18
Language English
Scenario LioF001

Usually the comment is hit and run but if you are trying to deny control of a geographical objective hitting and hiding nearby is probably the best thing that can be done. Especially if you happen to be cavalry and your opponent has some nasty artillery.

A Finnish cavalry batallion is attempting to delay a Soviet force from taking a relatively large town at the beginning of the Winter War. Their self appointed task is to keep the Soviets from taking the town. In reality all that they gained was 24 hours at the cost of way too many men. The scenario tries to get you to notice this by putting an upper limit on the Finnish losses if they are to get a win.

The Finns really shouldn't get caught up in a firefight as this will permit the Soviets to pummel the cavalry with multiple rounds of artillery fire which will cause losses, especially in conjunction with direct fire. So the Finns have to commit to an odd, disruptive defense with lots of counterattacks and even cavalry charges followed by disengagements. In my play the Finns were able to eliminate the Soviet ability to take the town by the end of turn 6 and spent the rest of the game huddling away from the Soviet artillery in the nether reaches of the town, thus denying the Soviets control of the town and keeping their losses sufficiently low to get the win.

The real trick in this one is for the Soviet player to realize that control of the town is probably out of reach and to focus on causing losses. It didn't take long to figure that out and I spent most of the game pursuing that goal but my Soviet losses were just too great to catch up and the hide and seek nature of the Finnish defense frustrated the use of the artillery.

I enjoyed the thinking necessary for the Finnish player to win this one. It isn't a simple matter of standing up and fighting the Soviets toe to tow. You will certainly keep them from winning but may not win yourself. It is far more useful to find areas where you are safe from artillery in the town and sally forth as necessary to keep the Soviets from crushing you. I enjoyed it a ton and give it a "4"

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