Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
The "Wait" of Expectations
Author Matt W
Method Solo
Victor Italy
Play Date 2013-03-13
Language English
Scenario LiSa003

This is a fascinating little battle. A battalion of Italians are holding a section of the Don River against three battalions of Soviets. The Italians can expect reinforcements during the fight. The Soviet goal is to take Italian entrenchments and gain control of the town. The Italians seek to deny the Soviets their goals. Helping the Italians, in addition to their fortification is the fact that the Don is a particularly difficult obstacle which causes the Soviets to be exposed during the crossing and delayed once they do cross. Unfortunately it is frozen solid so it does not require engineer support to cross. In addition, the Italians get several minefields to use.

It is very important to follow the supplement rules carefully. Towns are not as strong defensively as in other PG games. They are not as tall either. These differences should make for some substantial changes in a standard setup for the Italians.

I felt that this would be a simple matter of the Italians hanging on grimly, waiting for the reinforcements and played the first two hours in exactly that manner. Once the reinforcements came on board however, I found that the Soviet artillery was strong enough to cause signficant morale loss and delay to keep the reinforcements from affecting the battle significantly. Certainly I could have had less powerful strikes or better morale rolls but in the end I feel that the reinforcements will rarely arrive at the front in large enough numbers to make a big difference in the result. What they did do, though, is take the artillery strikes away from the front lines for several turns which permitted the original defenders to recover and take matters into their own hands.

In the end, the Soviets did not control a single entrenchment and had been whittled down in the down sufficiently to permit a lodgement of Italians, thus denying them their victory condition. The game was very suspenseful and has a lot of extras in terms of the rules and the detail of the game. This is my first play of a Little Saturn scenario but it is completely identical in quality to Fronte Russo, which is a sterling supplement. I give this one a "4" with an edge towards a 5.

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