Panzer Grenadier Battles on March 28th:
Spearhead Division #15 - Dillenberg
Punched & punched & punched some more
Author plloyd1010 (Soviet Union)
Method Face to Face
Victor Japan
Participants WightTiger
Play Date 2013-02-17
Language English
Scenario PotE004

This scenario appears pretty good. Generally it played out well. It is a race versus a delicate balance of casualties. A very interesting situation indeed, and it appears to be the best balanced so far. The Japanese mission is to take the hill. The Soviets are interested in inflicting casualties on the Japanese, but don't want to do it too fast. The wrinkle being that the Japanese reinforcements arrive as the Japanese initiative falls. The dilemma being to withstand the Nipponese assault, but not cause so many casualties as to trigger an overwhelming response.

We are playing with FoW. We also have a house rule that the hill penalty does not apply when shooting down hill, We decide that the Soviets should be able to start dug in, as they have been there since the previous night. (It also takes the edge off the Japanese advantage.) We also play with a rule that prevents shooting down the far slope of a hill.

I setup in the pass and on the southern slope of the northern peak. My leadership draw has not been very good, mostly EFD leaders, and the junior officers are the poorer ones at that. Still I intend to hold the hill with a grim fatalism. (That seems appropriately Russian, now that I think about it.) My left flank reserve is within rifle range of near slope of the southern hill. My north flank is similarly exposed, but as I am on higher ground, I am less concerned.

The Japanese attack comes across the NW part of the board. The battle sways both ways in, or in front of the foxholes. So long as the battle is a gunfight, I have the better. When it is a knife-fight, the advantage is with the Japanese. My biggest problem is that in 3 reinforcement rolls, I've gotten artillery twice. The "King of Battle" is good to have around, but I need many more pawns.

I do manage to hold the north side of the hill pretty well for quite some time. Eventually luck catches and kills my major. His death, followed by some very poor back-to-back shooting rolls, give the Japanese a wide window of opportunity. My opponent, not being any sort of fool, seizes his chance to deal a crippling blow.

With my northern flank crumbling, the second Japanese group arrives. Most got south flank to pin those troops in place. The rest reinforce the success in the north. We play on a little more, and call the game on turn 22.

Luck did play a very important roll in this encounter. Of the 7 reinforcement rolls I got, 4 were artillery. Apart from that, I got 2 infantry companies and a tank. The first company was very useful, but the tank was too little and far too late. Despite defeat, I think this is a well balanced scenario. It appears quite dynamic. For an infantry fight it seems very fluid without any great advantage to either side.

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