Panzer Grenadier Battles on April 23rd:
Go for Broke #30 - Die Hard Bersaglieri New Zealand Division #9 - Neither Young nor Fascist
La Campagne de Tunisie #12 - Ember: Point 134
At 10:00, the Italians Stopped Fighting
Author Hugmenot
Method Solo
Victor Draw
Play Date 2013-01-16
Language English
Scenario CaBr003

Played solo in 6 hours.

You can see the Italian setup in link text, post #12.

I set up the Italians in a box located at the south edge of the map. I placed the six minefield counters on both flanks and the wire markers primarily to the north to delay the Poles.

As the Poles drew several leaders with a combat modifier, I devise a very simple plan. Surround the enemy position, stay at 400-600 meters and use direct fire to disrupt / demoralize the Italians. Assault where the Italians flinch.

The Poles took 90 minutes to get into position and then started firing on the town. The Italians failed to cooperate and returned well aimed fire. After 3 hours of combat, the Poles had lost 12 steps to 2 for the Italians and felt they could no afford to delay the assault if they were to have a chance at winning.

The Poles moved in from all sides, with the engineers leading the effort from the flanks. The Poles did not make much progress and casualties were 28 for the Poles and 8 for the Italians after 5 hours, with the Italians still controlling every entrenchment. With only 1 hour to go, I thought the Italians would win a major victory as they were leading 44 victory points to 8.

The Poles just reinforced their assaults and could do no wrong. Not only were they causing some step reductions, the Italians failed their morale checks and recovery rolls en masse. In two turns, the Poles had eliminated 11 steps, taken control of 2 entrenchments, and the remaining Italian force was mostly disrupted. The Italians were now leading 43 to 23 in victory points.

The Poles spent the last thirty minutes assaulting the road and preventing the Italians from reinforcing these assaults. The road fell into Polish control on the last turn.

Italians score 46 victory points: 34 steps eliminated, 6 entrenchments under control (2 points each). Poles score 44 points: 30 steps eliminated, 2 entrenchments under control (2 points each), and control the road (10 points).

Draw.

I rated this one a "4". It was interesting to see how the Italians perform from a well-fortified position and how they can crumble quickly as soon as a number of units are demoralized. The surrender of a few critical units played a major role in this scenario.

One last note. One problem with my Italian setup is it made it very difficult for units move through the middle of the box.

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