Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Getting Their Feet Wet in Blood
Author Blackcloud6
Method Solo
Victor Japan
Play Date 2012-11-30
Language English
Scenario NiSi001

This AAR was written on my CSW Blog and contained pictures. You can see them starting here: http://talk.consimworld.com/WebX?14@@.1dd17da2/14811

SITREP Turn 1 1000 hours:

The Yokosuka 1st SNLF Parachute Unit makes its drop outside of Manado. Many units scatter wildly. The Dutch East Indies Troop Command Manado reacts by firing at the Japanese units that drop nearby. The reaction force of one infantry platoon and an armored car platoon move out of the town and try to trap the SNLF platoon that landed near the airfield. Minor adjustments are made in the airfield defense.

SITREP Turn 2 1015 Hours:

The Japanese Paratroops assemble from the drop and begin to move on the airfield. It looks like they will move into the Jungle just to the west of the airfield and then approach under cover. The lead element comes under long range MG fire from the Dutch with no effect. Just to the north of the airfield, the SNLF platoon that scattered there is caught in a cross fire from the airfield and the reaction force. A firefight ensues to no effect.

SITREP Turn 3 1030 Hours:

The Japanese continue to move forward and bring their forces together to form up for the assault. Firefights continue north of the airfield and to the south west to no effect. SITREP Turn 4 1045 Hours:

The Japanese paratroopers move forward and consolidate their lines. The right flank makes contact with the Dutch defenses and undergoes ineffective fire from the defenders. The lone SNLF platoon north of the airfield disengages form the Dutch reaction force and engages the airfield defense. The Dutch adjust slightly.

SITREP Turn 5 1100 Hours:

Most of the Japanese force makes contact with the Dutch troops. Firefights ensue with little to no casualties.

SITREP Turn 6 1115 Hours:

The firefight continues along the line with the Dutch forces resisting well in their dug in positions. The Japanese start taking casualties with one platoon falling back and another going to ground. As more Japanese troops move up, one platoon and the Company Commander get lost in the jungle.

SITREP Turn 7 1130 Hours:

The Japanese concentrate fire on the center of the Dutch line breaking one platoon that falls back to the airfield. A platoon on the flank goes to ground. But the Dutch are able to send a reserve platoon into the line to fill the gap. This is going agonizingly slow for the Japanese.

SITREP Turn 8 1145 Hours:

The Japanese reduce and assault the center of the defense destroying one Dutch platoon but the other defending platoon holds fast. The Dutch again reinforce the position but now they have to thin the lines to do so. The Dutch reaction force attempt to pull back but takes casualties doing so. The commander of that force is KIA.

SITREP Turn 9 1200 hours:

The Japanese paratroopers press the attack. The assault on the woes side of the airfield has some success with the Dutch losing a step from the reinforcing platoon; but the dug in platoon holds steadfast. A furious firefight takes place north of the airfield with the Dutch losing badly. Although they inflicted the first step loss on the Japanese infantry, they suffer three in return and the remaining step breaks. The Dutch position is starting to show cracks but there are only three turns left.

SITREP Turn 10 1215 hours:

The Dutch outer defense of the airfield collapses under heavy fire and assaults. The Dutch lose two more steps and the remnants of the north and north west positions flee past the airfield to the south. The Japanese now have almost two companies adjacent to the airfield ready to assault. The airfield defenders open fire and inflict a step loss on the Japanese paratroopers.

SITREP Turn 11 1230 hours:

The Japanese lay down heavy suppressing fire on the airfield breaking the defenders. A Paratrooper company assaults the airfield and sends one defending platoon fleeing. But the Dutch Major rallies one platoon and the armored cars reinforce. The airfield issue is not yet decided.

SITREP Turn 12 1245 hours, final turn:

The Japanese press the assault, eliminate a step of Dutch infantry and the armored car platoon. The remainder of the Dutch forces on the airfield and become demoralized. Before they can fell though, the rest of the Japanese force sends the Dutch HMG platoon running to the south and the paratroopers surround the airfield. Most of the Dutch on the airfield surrender. Those who try to flee are cut down.

Final score: Japanese: 17, Dutch 2. A Major Victory for the Japanese.

This was a quick play scenario that went pretty much like the historical account. The Dutch put up resistance for a period of time but once they start to break, they pretty much collapse. It was fun to finally get into the Pacific with Panzer Grenadier.

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