Panzer Grenadier Battles on March 28th:
Spearhead Division #15 - Dillenberg
What really Happened at Les Tscheous?
Author Hugmenot
Method Solo
Victor United States
Play Date 2012-03-17
Language English
Scenario WiSo009

My fifth Panzer Grenadier scenario. Played solo in about 80 minutes as I am still referring to the rules quite often.

American leader draw: 9-0-0 (MAJ), 9-1-1 (CAPT), 10-1-1 (LT). German leader draw: 10-1-1 (MAJ), 10-1-1 (CAPT), 8-0-0 (LT), 10-0-1 (LT).

American set up 1 INF, the mortar, and LT in town. To simulate hidden units, I picked 6 hexes where American units could be hidden and rolled to determine if they were fact hiding there when the Germans moved within 2 hexes. It worked well enough.

German set up the 8-0-0 LT with the two mortars on top of the hill in range of the town and the remaining units north of the road.

The first German scouting platoon was killed when it moved adjacent to 2 INF. The Germans decided to extract revenge and assaulted that hex on the second turn. The assault lasted 4 turns before the Americans were eliminated and that left very little time to take the town. Adding to the challenge was the fact the PzIV H was demoralized and never recovered.

I retreated the still hidden second stack of Americans towards the town on turn 7 as it was clear the Germans were going straight for the town.

The fight for the town started on turn 8 and the assault on turn 9. The Americans survived the assaults quite easily, killing 3 steps of Germans while losing only 1 of their own.

American victory.

One lesson learned is to take into consideration how long it will take to eliminate a defensive position before assaulting it. If I were to replay this scenario, I would have the Germans bypass the American outposts and go directly for the town.

I gave the scenario a 2 but I suspect it would rate a 3 or 4 in a ftf match.

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