Panzer Grenadier Battles on April 24th:
Grossdeutschland 1944 #17 - Spoiled at Pascani Road to Berlin #72 - What Do You Do With a Drunken Sailor?
A subborn defense
Author campsawyer (Germany)
Method Dual Table Setup + Voice Chat
Victor Draw
Participants waynebaumber (AAR)
Play Date 2012-02-08
Language English
Scenario FaoF011

Another is a series of town assaults I have been playing via Skype, this time with Wayne Baumber. He is the French attack a Schuten regiment tasked to hold the Dinant bridgehead in the town of Haut-Le-Wastia. The Germans have only and infantry force with no supporting tanks or artillery. The French force have more troops and also a recon force, but has the support of a few armored cars and some scant artillery. Morale favors the Germans, but there are a couple of French ESC that will make the assaults interesting. The Germans have slight edge with leaders with a 9-1-2 LT to keep the troops going. The Germans have the setup, but with night at the start this will limit there ability to hinder the French advance.

The German setup has a hedgehow defense of the the main town on board 27. The smaller town was not defended as it would have stretched the small amount of defenders and most likely caused German casualties that they could not afford. In the major town the Germans were array in all the town hexes to make sure the French could not just walk right in.

The French advances from the south west and a flanking force from the north west. The first three turns had the French maneuvering his troops to occupy the open town and working his way around to the south-east edge of the major town. The flanking force move in to advance around the fields and down the north south road. The first casualties happen when the German OP fire hit a French INF advancing on the town, the entire platoon was lost. More maneuvering by the French but German OP fire is on target again with a second entire ESC platoon killed as it advance toward the town. The French are able to close on the Germans and get some "pinning" assaults on the Germans, forcing them to shuffle troops through the town and developing holes in the line. French armored cars take advantage and rush the town, but one step is lost in an counter assault by the Germans. The French continue to close on the towns and try to tie up the town hexes. German counter assaults drive up the French losses, but the French get all there troops into the town hexes.

Assault and counter-assaults dominate the last three turns of the game. Both sides trying to get some sort of advantage. In the end both sides are struggling to control the town and the game winds up in a draw, Germans 9 French 8. Both Wayne and I like the scenario and I was happy with the ending. The Germans have a hard time keeping the French out of the town and with need to manage there troops as well as have some good shots at the French to win. But if the French can generate some German casualties then they could have the day.

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