Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
Struggle for Hill 192
Author waynebaumber
Method Solo
Victor Draw
Play Date 2012-01-23
Language English
Scenario PzLi010

This is a large scenario played over 4 maps with 38 Gren platoons and supporting arms including STUGs trying to clear a range of hill and two North/South roads against 27 dug in INF platoons with MTR and ART support. The German plan was to overload the right flank clearing all the hills on board 23 and then dig in for a minor victory, if losses had been too heavy then the Germans would sweep over board 25 and try to claim a major victory. The Soviet plan was to sit tight inflict as many losses as possible and hope the the the 16th Tank Corps would arrive promptly. Neither plan worked, the German juggernaut did roll over the Soviet forces on Hill 192 but losses had been to heavy so the option of digging in and holding was not viable. However the Russian's casualties had been massive. The Soviet commander himself had fallen leading a local counter attack, in a doomed attempt to stop the encirclement of Hill 192 and by GT10 all the Germans needed to do was mop up the remaining scattered Soviet forces on Hill 192, regroup and then strike westwards to take the small 40m hill on board 25. Regrettably for the Germans the mopping up and regrouping just took too long, and with the time ticking away the last attack was a hasty uncoordinated affair as the German Grenadiers advanced towards the hill they met accurate fire which drove them to take cover and the attack was called off. The Soviet 16th tank corps did not arrive promptly in fact they nearly missed the battle completely arriving more than 2 hours late, and then losing 4 T34s to the STUGs who had been waiting for them. Both sides had obtained a minor victory, the Soviets had very little chance of recapturing enough hill hexes for a major victory and the German second attack had run out of both steam and time. A cracking scenario, excellent for solo play as the Soviet's have only limited tactical options. Well worth a look.

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