Panzer Grenadier Battles on April 16th:
Road to Berlin #54 - Seelow Heights: The Center Road to Berlin #58 - Seelow: The South Flank
Road to Berlin #55 - Seelow: The Tank Battle Road to Berlin #59 - Bloody Quagmire
Road to Berlin #56 - Life Guards Road to Berlin #60 - The Ego Unleashed
Road to Berlin #57 - Heroine of the Soviet Union Road to Berlin #61 - Rautenkranz Bridge
Road to Corntesi
Author kemosavage
Method Solo
Victor Germany
Play Date 2010-01-01
Language English
Scenario PzLi002

The Soviets advanced with the Guard units and tanks on their left, intent on taking on a small town hex on the hill occupied by 2 German grenadiers and an officer. The RKKA advanced on the Soviet right, heading towards the woods to assemble and wait for a full frontal human wave assault on the town once the one hex town had been taken by the Guards. The Soviet officers drawn were a dismal lot, with a bunch of 7-0's and even a 6-0! A harbinger of things to come. The guards advancing on the one hex town on the hill came under immediate arty fire and dispersals and demoralizations were common. I advanced the T-34/85's adjacent, to the one hex town, but the tankers aim proved miserable, and one tank step was picked off by a German 75 in the town. The Guards finally assaulted and won the town hex, but at a bloody cost. Meanwhile, 2 Soviet HMG units were inadvertently caught out in the open by the Germans, and both ended up being demoralized. I pushed the RKKA units forward across the open plains, but they were suffering disruptions and demoralizations by the bushel. By game turn 5, (out of 12) with the German Tigers and Panthers about to come in in two turns, I conceded as the Russian. The assault wasn't coordinated properly by me, the Soviet commander, large errors such as not blasting the 75mm that was just dug in, not in a town hex being a big reason. It's a fun scenario, but the Russian player has to plan his assault meticulously, something that I failed to do!

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