Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
Oops...
Author Matt W
Method Solo
Victor United States
Play Date 2011-12-28
Language English
Scenario GofB007

Even after 100+ plays I can still make ridiculous mistakes. I find that when I do, the dice jump in and make sure that I am painfully aware of those mistakes. In this scenario, the Germans are arrayed on a line of hills, two of which are victory locations for the Americans and one is hanging off to the side. The Americans will set up close by in the river valley amongst the muck leftover from the typical Italian heavy rain. The hills alone are free of mud so getting on them is crucial for the Americans. The Germans set up first.

As the German player, I carefully considered my options. Previous plays of similar scenarios had shown that failure to concentrate my defenders had led to excessive losses through being chewn up in detail. As a result, I concentrated my defenders near the hilltop and town that were American objectives and left the third hill unmanned. I expected that the Americans would try to take both of the immediate objectives in a frontal assault and the time necessary for the Nisei to traverse the open hill would give me time to bloody the remainder of the force and then turn on the Nisei.

It never occured to me that the Americans might also use the concept of concentration. They completely ignored the town and pressed towards the hilltop. My outlying defenders were swept away through assaults. Despite having the high ground I watched as my first fire (they were dug in) was ineffective and the assaulting Americans demoralized my troops (despite a "2" morale leader!) and they were sliced and diced when they subsequently failed their recovery rolls.

Two hours in and I had lost over 1/3 of my infantry to cause two step losses to the Americans and the Nisei had arrived on my right flank, completely untouched. I had sent a company to reinforce the hilltop from the town but it now had to fight its way to the hilltop which was being assaulted. It was clear that the Americans with a local superiority of 5-1 were going to take the hilltop and that I was powerless to stop it. Similarly the untouched Nisei were going to easily send their force off map as required by the third victory condition, thus leaving the victory to them.

The mistake was not setting up a small delaying force to hold the Nisei back, with only five hours of action available a delay of 45 minutes or more would cause a huge problem for the Americans. Had the Nisei not shown up when they did, unblooded, the hill might have had a chance to hold despite the lousy dice, but there it is.

I enjoy the ability of PG to highlight the implications of deployments and decisions in an emphatic way. I give this one a "4" because there are just so many tough decisions to make for both sides.

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