Panzer Grenadier Battles on April 24th:
Grossdeutschland 1944 #17 - Spoiled at Pascani Road to Berlin #72 - What Do You Do With a Drunken Sailor?
A Bloodless Bore ! - IMO A Terrible Scenario
Author vince hughes (Germany)
Method Face to Face
Victor Draw
Participants waynebaumber (AAR)
Play Date 2011-12-10
Language English
Scenario AirI006

*Played ftf with Wayne Baumber. As part of our time fillers when the 'main feature' ends earlier than expected, we moved onto the next numbered scenario in the Airborne Box-set. A 20 turn 6 unit action. My Germans get off to a bad start by rolling a '1' for the check on whose been 'hit' by earlier naval bombardment..... Thats half the defenders gone before battle is joined !. Onto the short report.

German positions had taken a battering from the earlier naval bombardment and around half their troops here had been neutralized. All that remained were just two platoons of grenadiers and they had taken position in one of the villages that they believed would be one of the enemy’s immediate objectives. True enough, the company sized US Paratroop attack force soon made their way towards this defended village.

What followed was four hours of skirmishing from both sides around the village and through the hedgerows. Occasionally, it appeared that the Americans might break the local resistance, but the defenders kept themselves together each time. Around 0930, the Americans sent forward an exploratory half-platoon of volunteers and after weaving through the hedgerows under some accurate enemy fire (M2 MC's), they managed to enter the village and take part in some low-level house-to-house fighting. Casualties were extremely light on both sides and although the rest of the US Company came forward, it was decided not to engage until perhaps reinforcements came up later in the day. No advantage to either side. Draw.

Quite frankly, if a newbie chose this from the so-called Introductory box-set, they may well not pick up another PG scenario again ........ Its awful ! Low odds andvery hopeful shots dominate the game and unless one opponent is of a mind to commit suicide to his troops, there will not be too much bold action, and so it was here. The Germans couldn't advance to their winning hexes without being shot to bits and the same applied to the Americans. We could only hope on getting a double-one to shake things up a bit and that never happened.

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