Panzer Grenadier Battles on April 18th:
Edelweiss IV #5 - Shadow of Olympus Edelweiss: Expanded #3 - Schwimmjäger
Edelweiss IV #6 - Open Sights Road to Berlin #65 - Ambush
Edelweiss IV #7 - Schwimmjäger Road to Berlin #66 - Highway to Hell
Edelweiss: Expanded #1 - Shadow of Olympus Road to Berlin #67 - Canal Line
Edelweiss: Expanded #2 - Open Sights
DAK ’44, scenario #9: Night Fight
Author JayTownsend
Method Solo
Victor Draw
Play Date 2011-10-06
Language English
Scenario Dk44009

My first scenario in DAK ’44 and it was an enjoyable one. Ok it’s map #5 from Desert Rats but it’s folded in half, the scenario is at night, the British get points for exiting or eliminating enemy units and the Germans get points for just not allowing British units from east edge of the map for any reason including elimination or just still being on the map after 12 turns.

The British have: Infantry on foot, Sherman & Churchill tanks vs. the German have: Infantry, HMG, MTC, and PZ747r (T-34C), 81mm, 75mm AT, 76.2mm & ton of trucks.

The German started the game dug-in about five hexes away from the British entry on the west side of the map, in a blocking line, with Motorcycles & T-34 tanks to fill the gaps. It is interesting this scenario includes a lot of captured Soviet material: T34c & 76.2mm guns in German service. Visibility is only one hex so the British decide to hit what they think is the weakest point in the German line with their whole force, lead by their armor. They are held up for some precious turns and the German shift their forces with their T34’s & Motorcycle Infantry reacting first. Also, all these trucks that you normally never use for the defender really came in handy this time, as the German far flank untouched by combat loaded back up to try to encircle the British.

The British manger to bust out of a few holes with their armor the Germans are repositions farther back to try and catch some of the escapees. The British are pretty much trying to avoid combat and exit off the east, as their main strategy but now combat is stretching the whole length of the map and this scenario has turn into a very mobile one, even for the Infantry on both sides. The British have exited some units and eliminated some enemy steps, the Germans have stop some British from exiting, either by elimination or by holding them up within the 12 turn time frame.

When I finished the game I had no idea who won, I had to add all the points from both sides and found the British with 36 and the Germans with 30 not enough points for either side to claim a victory, so it was a Draw! A very fun scenario to play!

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