Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
LeBon Repos Raid or Grind me into a Whopper!!
Author PatC
Method Solo
Victor Germany
Play Date 2011-09-10
Language English
Scenario BeNo044

The Axis set up from 2231 thru 2731 with their right anchored on the board edge and their left in a retrograde position. The Axis mortars set up in 2533 and the ATGs in hexes 2431 & 2630 thus threating any frontal advance by the Allies with a crossfire bonus.

The Allies got the advantage on the first iniative roll but failed to advance because of a failed activation check by the Lt. Col. The artillery of both sides had no effect. Then on the second turn it happened again! The Allies Lt. Col. failed another activation check. All the subordinate units naturally did not move either. Another lost turn for the Allies in a short game, not good. But this time the arty did some good work, knocking out a couple of Axis steps. The Axis artillery had yet to make it's presence felt.

On turn three the Allies finally got going on an attack on the Axis left. The Axis right held no manuver room and a frontal assault seemed suicidal. Using their artillery and assaults over the next several hours the Allies ground the Axis down to hamburger, eliminating many steps. But the Allies had taken losses too. Despite this the Allies continued to advance. But as they went along they lost more units to demorialization and disruption. These units had trouble recovering. Despite having two good officers leading the recovery effort the Allies still could not maintain full strength assaults. The Crockadiles did good work and maintained their special 3 column assault bonus throughout the scenario. Without them the Allied advance would have caved in early. One of the Crocks lost a step in assault by Panzerfraust attack but still caused step losses to the Axis.

Finally in the end the Allies had both victory hexes under assault but could not clear the Axis units from them in time. Axis victory. The delay at the start of the game really came back to haunt the Allies. With just two more turns the Allies could have cleared the two victory hexes. Well maybe. This is PzGren after all where NOTHING is for sure. This was a fun scenario. It could go either way easily. The biggest problem is the lack of options for the Allies. They can attack frontally and get murdered or they can try to flank to the Axis left making it a longer road to travel to get murdered. The Crocks are the key for the Allies. If they can keep the Assault bonus till they assault the victory hexes they can maybe win. If they can't they they will loose for sure.

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