Panzer Grenadier Battles on March 29th:
Spearhead Division #16 - Final Accounting
Goin' Fishin'
Author Matt W
Method Solo
Victor Germany, Romania
Play Date 2011-08-14
Language English
Scenario RoSo005

My girls really love fishing. Not because they want to catch fish, but because they want an excuse to be outdoors for a few hours, talking, enjoying the breezes, loving the scenery without any guilt because they are "fishing".

Bait is an integral part of that process. If you go fishing without bait you lose the illusion that you are trying to catch anything and the guilt comes back. As a result, the girls will spend a lot of time looking at lures, spinners, specially "scented" hooks, etc. You see the bait has to be selected with a particular prey in mind so getting small mouth bass bait when looking for trout is a bad choice, apparently.

In this scenario, the prey is the 202nd Infantry Division and the bait is an understrength company of the Romanian 7th Division. If you are the Russians don't take the bait! I let the Russians try to wipe out the Romanians and found that 1) The Romanians can give some punishment and 2) It leaves you totally out of position when the GD division tops the rise and looks down on you. I tried, I really did, to set up a tank trap for GD along the top of the hill but the crossfire setup was too obvious along the road so the Germans just skirted to the south of the road, crushed the emplacements there with infantry and OBA and then rushed the town.

By turn 13 the Germans were already in the town, having met the Soviet losses condition. However, the Germans had taken 10 step losses already and were gambling their armor in unsupported town assaults. Immediately after that, however, the dice turned on the Soviets and in the next 6 turns the Soviets lost 28 steps to the German loss of 2 steps (both of which were to OBA). The Soviets must have had a least 15 AT shots of 0 or -1 without a hit during that period. At the end, the Soviets were reduced to a smallish mass of demoralized men trying to find woods off the road and the Germans were bringing the trucks up to speed their trip to the next town (Targu Frumos) where the engineers were fighting.

This was a German major victory and it is likely to be a German victory anyway but with care the Soviet player can probably cause enough losses to take one victory condition away and with a determined defense which is not caught up in trying to kill Romanians who have no part in the ultimate victory conditions, the Soviets can delay the Germans enough to make the "exit" condition difficult to attain. Realize that the key is the town hexes on Board 24 and plan your defense accordingly.

Well, of course, you say, its obvious that you should ignore the Romanians. They can't spot for the German OBA so their position while annoying is no more than that. Screen them and concentrate on the Germans if you want to win. Correct, they are simply bait to get the Soviets on the wrong foot. On the other hand, if you want to understand how GD was so effective in this battle it helps to play the game the way the Soviets fought the battle. IF, the Soviets take the bait, they will be, and should be, slaughtered.

Great presentation of the vulnerability of a Soviet infantry force on the assault to a flank attack by a mobile force. Once you set the hook with the Romanians that fish is caught. On the other hand, as an enjoyable experience for the Soviet player, this one presents some problems. Kind of a mixed bag although very instructive. I toyed with a "3" due to the lack of success of the Soviets but I ultimately had to give it a "4" due to the simulation value and the tactical situation.

If you want to play the game like it happened and want the Soviet player to have a reason to hit the Romanians I would suggest that the Soviets can reduce the German number of victory conditions by 1 if they are able to eliminate 5 steps of Romanians. This is harder than it looks but will at least give the Soviet player a reason to attack.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.07 seconds.