Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Cassino, Scenario #28, Pignataro
Author JayTownsend
Method Solo
Victor Germany
Play Date 2010-01-01
Language English
Scenario Cass028

Posting #1

Only 14 turns and at night, this should be interesting and quick, so I'll go slow to make it last me all week!

Oh yeah, I forgot the mention, there are Canadian, Indian, British & German units/leaders in this scenario.

Posting #2

So far, this scenario is a blast! A little bit of everything and at night with mines, strong-points, Flares, Artillery off & on board, Infantry, Armor, different Nationalities and large hexes with different terrain including the three town hexes.

Nobody has the upper hand yet but the Indian Infantry is starting to take a beating.

Posting #3

The battle is progressing into a blood-bath. As the Allies I am starting running out of health units, especially Infantry units, to be able to force my way into the town but there is still enough punch left to try.

Side note, I changed out the two German 105mm guns for the two weaker 150 IG guns, I didn't notice that setup mistake until well into the battle. Well I don't think it hurt too much.

Posting #4

I won’t get into too much detail but to say this ended in a Major German Victory. The Allies took way too many casualties even if they had managed to take any of the three town hexes of Pignataro they still would have lost. I pulled the plug a couple of turns early, as the Allies didn’t have enough strength in Infantry or Armor and most of the remaining Infantry was so scattered, or demoralized that it would take far too long to try again without reinforcements. The Canadian armor was slowly worn down, the Indian Infantry & APC & Armored Cars were ground up and even the British lost a Leader of the rank of Major! The Germans did take casualties but only about a third of what the Allies took. The Mines and strongpoints did slow things down a bit for the Allies attempt to take Pignataro and with only 14 turns, it was a rush to take that objective.

Win or lose, it was an enjoyable scenario to play, especially on those large hexes.

Flares One more side note; the Flares really did help the Germans a lot, it prevented the Allies from bunching up or sneaking up in the dark against their positions. I think they actually may have made the difference in this scenario's out come.

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