|Alaska’s War, scenario #8: Squeezing Jarmin|
*These Alaska’s War scenarios are fast playing because there is a lot of movement and a low unit count, so I enjoy playing them for a change as they give you a total different feel then the usual PG scenarios.
*In this one, the Americans have two forces, one that enters from the south and one from the north and they must keep the trail clear of undemoralized Japanese that are in range of direct fire of that trail. The Scout unit quickly headed down the trail to flush out hidden Japanese units and served this purpose well but took a step loss in the process. The North Battle Group of Americans cleared their section of enemy units and had to join up with the South Battle Group of Americans to help them out, as more Japanese units were concentrated there. This provide to be very time consuming and in the end one disrupted Japanese Infantry unit was still in Direct-Fire range of the Trail cancelling the American victory, by maybe one turn, so it became a very close Draw, even though the Japanese lost 9 steps to the Americans 4 steps. Visibility, cold weather and terrain slows thing way down.