Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Waltzing Matilda, Scenario #6: Steel Spring
Author JayTownsend
Method Solo
Victor Japan
Play Date 2010-01-01
Language English
Scenario WaMa006

Posting #1

Right now, I have Waltzing Matilda, scenario #6: Steel Spring, on the table. 6 map boards, tons of units, as the Japanese try to take Western Australia with Later model tanks, lots of Infantry and supporting units and the Australians defend with Lend-Lease American tanks, some British stuff as well and a lot of Infantry. Lots of battle area, so armies will have to divide into at least three groups each. Managing Infantry and armor in this battle while taking victory objectives and knocking out enemy units, is not going to be an easy task for either side.

Well, I'll be playing this monster all week and will post as I have time.

Posting #2

Try to organize my units for setup!

I didn't have to make two copies of Waltzing Matilda to play, one will work, as I was only short a few Japanese trucks, which I just borrowed some Italian Truck counters. Also, my home-made counters match up great to the die-cut, in size, thickness and everything. Cool.

Post #6 The next couple of turns will be very interesting. The armor will start having effects on each other. Huge amounts of Armor and Infantry on both sides and both sides are very mobile but still, so much territory for both armies to cover.

The boards are evenly divided, so both sides now control 16 town hexes each.

Posting #7

Really too much going on right now, on this large battle field, to get into too much detail. But the armor is fully engaged and once this whittles down a bit more, the Infantry will play a bigger part trying to secure town hexes on all the maps and maybe getting more combine arms attacks.

Both side are losing armor, the Australians do have armor efficiency, helping them even out the greater quantities of Japanese armor but still, this could go either way. The Infantry units are just starting to rub against each other and both sides and are taking hits, with off & on board artillery, aircraft & each other.

Man I love this stuff. Step losses and town hexes both figure into victory. I assume at some time, this large battlefield will settle down a bit and smaller strategies can be had or determined, for now, it's a head-on collision!

Posting #8

Right now, I am not sure what units to leave behind to defend my existing town hexes and which units to advance and try and take more and not leave exposed openings. And this is true for both sides, as this is a head on engagement.

Posting #9

No time to post any pictures tonight but I did get some playing time in. The armor on both sides, are starting to get weeded out a bit but there is still a boat load, but give it few more turns and it won't be so. The infantry are also starting to engage in a few more locations.

Right now, the Japanese have the advantage in the center group, the Australians have it with the Western Group and with the Eastern Battle Groups it is anybodies game.

The Australian have the overall advantage with Victory Point, gaining more step loss VP's. But if the Japanese knockout too many more Australian Armor steps, they will be able to bring more punch to their fight. This is still anybodies game.

I am going to have to count total step losses after the game, as it's getting difficult to keep track of.

Cool stuff!

Posting #10

The battle is still raging! The last turn wasn't so good for the Australians but in the game, they still have the advantage in Victory Points. Both sides have lost about half their armor and both sides are engaging and losing Infantry & APC steps now, including a leader. There still seems to be no clear winner, but the game is still early, which makes play very interesting. Many decisions still to be made.

Posting #11

The Victory points are about even currently but the Australians have lost too much armor in my view and separated too much from their Infantry while the Japanese are currently using their combined arms ARM/INF better. Of the three main battle areas, I would say the Japanese are winning two out of three. There is still too much battle to be played but the Australians need to regroup some how, they are more defensive with the exception of the large forest in the middle of the battlefield which is raging, with bullets flying.

Posting #12

The main battle seems to be for the Australian controlled town in the West and the forest area in the center. I am not sure how both sides got the majority of their infantry tangled in a non-victory hex location but the Japanese are starting to get control of the forest and are breaking much of their armor away from there and heading to the western town, where the next strongest Australian battle group is. The Australians are also gathering their remaining armor in the west for one last show-down. The whole campaign could hinge on this western town but the attrition factor, as far as step losses will be a factor both sides still have to watch as well, besides the town hexes controlled, which is still even at this time but could change any turn now. In the East, the Japanese have the Australians contained. So the whole battle could ride one the next 3-5 turns.

It's starting to get easier to move counters around on the board now, as there are 46 less units/counters on the board, eliminated that is. Of course the markers are more.

Interesting, I had the Japanese roll a 3X result in Assault Combat against the Australians. They rolled a 6 on the dice with 20 combat factor, had a Leader modifier, a Japanese INF Modifier and in open terrain, bring the result to the far bottom right on the Assault Combat Chart, a 3 result. Talk about wiping out a stack of good Australian units with Leader.

Posting #13

Oh Australia! Army Western Australia is radioing Sydney asking for reinforcement! The Japanese have the East bottled up as a toy, the Center forest group has been routed and the big town in the West is about to be streamed rolled by the Japanese released from their victories in other sectors.

Those new Type 3 tanks were a nasty surprise. Maybe I can bring some rearguard Australian units up, that were guarding exposed town but that would leave them open for the Japanese to just walk right in.

This could all be over in a couple more turns, even though there are many left, we’ll see?

Posting #14

With the Japanese winning by a total of 144 points to 120 points, I may call the game sooner, as they have over a 21 point advantage for a major victory and they are about to take both the Western & Eastern towns on the Northern boards.

I may push the counter around for a few more turns, to see what happens?

I played one more turn and a few steps were lost on both sides with assault combat but the overall picture didn’t change. This one will go down as a major Japanese Victory.

Very fun play! I am looking forward to playing many more from this supplement, very enjoyable. I highly recommend it, download and all.

Also, you really don't need to print off two complete counters sets, as you can sub most of the extra's from other games, mostly trucks. One set will work and that is all I would ever want to make myself.

The missing postings were all pictures postings.

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