Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Fall of France Scenario 1
Author tanzerleader
Method Solo
Victor Germany
Play Date 2011-03-09
Language English
Scenario FaoF001

This is my first AAR for Pg and my first game so I had to learn the rules as i went along.

1100 The French won the initiative first but did nothing with it. The German HMGs advanced closer under withering fire from the troops in the town and roadblock. The Grossdeutschland Grenadiers and Engineers screamed across the valley in their trucks towards the bridge. The French fire is ineffective.

1115 The French reinforcements (P178 and some DRG's) close in on the bridge from the North side of the river, German opportunity fire inexplicably misses. The French in the town and on the bridge are still yet to inflict any casualties on the Grenadiers

1130 GD Grenadiers disrupt the bridge defenders (one DRG platoon). French HMG on right flank in woods is demoralized but recovers next turn.

1145 The GD Grenadiers and Engineers assault the bridge and wipe out French motorcyclist platoon with no losses. (0-2)

1200 Lots of ammo wasted in this turn.

1215 Germans on bridge reduce French DRG reinforcements. German HMG's Disrupt French town defenders, but they recover. (0-3)

1230 Another turn of wasted ammo. The Germans will have to be more aggressive if they want to complete their objectives.

1245 The German HMG platoons advance towards the bridge to reinforce the infantry there.

1300 The GD Grenadiers assault into the town and destroy a reduced DRG platoon whilst the HMG platoons move onto the bridge behind them. (0-4)

1315 Last DRG unit in the town flees after assault, leaving only a troop of Panhards and a troop of AT Guns in the town.

1330 Germans finally clear the roadblock while the French give up one town hex to consolidate and allow the weakened troops in the vil link up with the motorcyclist reinforcements (finally rolled a 5!). Panhards on eastern flank reduce the PZI troop. (1-4)

1345 The Grenadiers in the town consolidate and recover whilst all around them the other Germans and French waste ammo.

1400 The HMG platoons on the bridge absolutely rip up motorcyclists on the eastern flank. (1-6)

1415 Another turn of wasting ammo and recovering from disruptions. Germans must act quickly or risk a draw, if not defeat.

1430 GD Grenadiers leave it late to take another town hex but taken it was. The German HMGs on the bridge continue to keep other French elements pinned down.

German Minor Victory Germans 12 French 8

I enjoyed my first game but I know I played too conservitavely mainly due to the fact I wasnt sure just how much either side could really hurt each other until I was familiar with the game mechanics. I had no luck with the German offboard artillery but it did cause one or two crucial disruptions. I will play scenario two next and I think I will have a better understanding.

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