Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
Victory Conditions Ruin Scenario
Author arixius
Method Solo
Victor Draw
Play Date 2011-02-28
Language English
Scenario BeNo023

Both BN23 & BN22 suffered from inappropriate Victory Conditions. In each scenario both sides need to completely clear a 3-hex radius around the same hex. Basically, this forces each side to completely eliminate the other side. If one enemy unit exists it may slip into the zone in the last turn to force a draw. The scenarios do not have enough turns to eliminate all the enemy units. This forces a draw. After the first few turns I saw that it is nearly impossible for either side the win. Even modeling a historic battle where one side overwhelmed the other can provide a satifying game, as long as the Victory Conditions are set correctly so that either side can win. I don't mind games that end in a draw, but IMHO, the ratio should two parts player A wins, two parts layer B wins and 1 part draw. The ratios for BN22 and BN23 are about 1 part Player win and 20 parts draw. Not satisfying. But my favorite thing about PG is there are 1,000s of other scenarios to play!!! So, onto BN24.

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