Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Guadalcanal, scenario One, Tulagi: The First Day
Author JayTownsend
Method Solo
Victor Draw
Play Date 2011-02-27
Language English
Scenario Guad001

Errata: Guadalcanal, scenario One, Tulagi: The First Day Victory conditions for this scenarios have a few incorrect hex numbers. In the victory replace hex number 1706 with hex 1709 and hex 2311 with 2309

Now for the ARR:

Guadalcanal, scenario One, Tulagi: The First Day

Posting #1

I am really into this scenario game play so far, after correcting the Victory hexes, it is going pretty good, after all, this is one of my first invasion scenarios that is not homemade. Besides, I am playing both sides so I have to win, one way or the other.

I am at the point now where some heavy combat is taking place and the Americans have taken a few surprises or set backs, running into hidden Japanese units in the jungle can hurt but not as badly as having one of your LCVP sunk! That Japanese 37mm AA gun setup hidden, rolled an 9, has an AT attack value of 1 but target moved in preceding action segment -1 but the LCVP has a negative armor factor (-1) in the attackers favor, so really it's a plus 1. So the end result 9+1-1+1=10, so the LCVP is lost with two steps of Marine Infantry and one leader. The only thing that could hurt me badly as the Americans and it did. I can not loss another step as the Americans and win, so I must be very careful the rest of the game. I thought about starting over, but why, these things can happen in real life and even if I do loss a third step, I can shoot for a draw. But for now, I am after the difficult victory. Back to the game!

P.S. I am presently blasting that Japanese 37mm AA Gun with the Naval & Air units!

Posting #2

This battle continued with the Americans eventually getting control of their objectives but losing four steps of Infantry and one LCVP as I mentioned before and one LT-COL. The Japanese were not able to hold on to their objectives either, and lost most of their forces, so the game turned into a draw. This scenario played pretty well SOLO, even with the hidden units, as when you close a ring around the Japanese, it's not possible to go hidden again.

Those two American Engineer Infantry units are key to assaulting those Japanese cave hexes, as they provide that extra column modifier to help off set the defenders cave modifier and the Marine Raider having the higher 9/8 moral as another column modifier helps as well.

But still it's hard pressed for the Americans not to loss more then two steps of combat units.

Playing this scenarios for the first time was enjoyable, as I got to use Naval units with landing-craft, Naval support ships & aircraft, caves and terrain types; jungle, ocean, beach, towns all in a tropical setting. A nice change-up from the normal PG. With Guadalcanal, you can tell a lot of work went into this game long ago. The maps, scenarios and counters make this a great game in the series and very unique. Not the usual stuff and I am glad AP took the risk on this type of PG game years ago. There is really enough unit types, terrain varieties and different scenario situations to keep the PG gamer interested in at least a few of 24 scenarios this games offers. I am a tank guy but this game still interests me and if you have to have armor, there are still five scenarios in this game that have Tanks/Armor in it.

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