Panzer Grenadier Battles on April 24th:
Grossdeutschland 1944 #17 - Spoiled at Pascani Road to Berlin #72 - What Do You Do With a Drunken Sailor?
Engineers can't do everything
Author ricer
Method Solo
Victor Soviet Union
Play Date 2010-12-29
Language English
Scenario RoSo004

The Soviets set up their forces with art, smg's and most of the inf in the town hexes. South of the town they set up a line of inf and AT rifle units to slow down the Germans as the advance on the town and discourage the APC's. The town on the hill was occupied by an inf with a leader to spot the Germans as soon as they appear. The Germans managed to overrun the Soviet line south of the town causing significant Soviet casualties, but also delaying their eventual assault on the town hexes (no eng assault bonus on non-town hexes). Soviet art and op fire was very effective in breaking up German assaults, further delaying/weakening them. The Germans assaulted the town from the west, south and east. They would have been better served by not spreading out so much. The turning point in the game came when on the southern assault and Soviet counter-assault the Germans lost 3 steps plus the OC. In the end they were only able to occupy 3 town hexes and the Soviets won on points. Another turn or two and the Germans would have won given the mounting Soviet losses, I'll have to try this one again.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.043 seconds.