Panzer Grenadier Battles on April 24th:
Grossdeutschland 1944 #17 - Spoiled at Pascani Road to Berlin #72 - What Do You Do With a Drunken Sailor?
Beyond Normandy, Scenario #25, Fight for Esquay
Author JayTownsend
Method Solo
Victor Germany
Play Date 2010-01-01
Language English
Scenario BeNo025

I played my first scenario in Beyond Normandy tonight, scenario #25, Fight for Esquay! It only has seven turns and a low counter count, so it was a fast play and exactly what I was looking for, as I only had an hour of time and this only took about half that! The Germans have the advantage here even if they have less then half the units because they are closer to the Victory hex, if they don’t get the step loss requirements and they have the higher ground by the victory hex. If I went by the rules in the victory conditions of this scenario, the Germans won on turn two as an immediate victory by eliminating five steps of British units. But it didn’t seem right to end the scenario here, so I continue play until turn 7, which is the end of the game. At this point it was a draw as both sides were still locked in assault combat of that town victory hex. On the last turn the Germans almost rid themselves of the British in that particular hex but couldn’t!

Really this is a good scenario but only if you change the victory conditions however, to controls hex #2531 and forget the step losses on this one or most likely the Germans will win, unless the British can maneuver around the terrain in time and don’t use the road because the Germans can easily take out five steps with their armor, Tiger reduced, Marder III, & PzIVH. Those Half-trucks are an easy kill, so leave those behind.

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