Panzer Grenadier Battles on April 24th:
Grossdeutschland 1944 #17 - Spoiled at Pascani Road to Berlin #72 - What Do You Do With a Drunken Sailor?
Into the Valley of death.....
Author ricer
Method Solo
Victor Germany
Play Date 2010-11-26
Language English
Scenario AaGI003

The objective is to control the town and kill enemy units. The majority of the American units are mechanized units, (tanks and half tracks) that are restricted to only entering road or town hexes, As the Germans know this, they set up their AT defenses along the southern outskirts of the town. This included entrenchments and strongpoints. The Americans attacked with the armored units up the road with one group of infantry advancing along the trail and the other east of the road. The Americans lead of with the half-tracks down the road to draw the German AT fire. This they did, wiping out 2 of the three units. The Americans the followed up with the M5's, losing 2 steps in the process. Meanwhile, the infantry platoons advancing to the east of the road were hit with OBA and small arms fire, disrupting or demoralizing all the infantry and eng units except for the HMG. On their one good die roll the Americans got 2 activations on turn 2 which allowed on of the M5's to knock out a step on the Stug, prior to the other remaining M3 and half-track assaulting the entrenched Germans Stug and infantry platoon. The result was morale checks which all units passed. The remaining Stug step was eventually eliminated by the Shermans firing on it from the outside but not before they themselves lost a platoon to AT fire. The American infantry east of the road and a platoon of Shermans failed their moral check. The Americans advancing along the trail, had one platoon disrupted prior to their assault on the entrenchments outside of town which resulted in the disruption of another platoon and no effect upon the Germans. I eventually called the game after 4 turns as I could see no way the Americans could win. The result was a major German victory. The German were helped by having 2 of the 4 officers with plus 2 morale and drawing a strongpoint with AT. The mud restriction in this scerario makes it very difficult for the Americans. The Germans get 2-3 turns of small arms fire on the infantry as they try to close to assault plus their mechanized units are unable to maneuver.

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